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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9546322" data-attributes="member: 7737"><p><strong>94</strong></p><p></p><p>Surely our nice Uncle Beldon will feed us when we get to his house. The sooner the better!</p><p></p><p>We replace our four gold coins in our pouch and head into town. But although the scent of saltwater informs us that the road we are on heads towards the sea (and thus, the wharves), we realize we have entered "the deserted ruins of the oldest section of this ancient seaport."</p><p></p><p>Soon we are lost and have no choice but to turn to (60).</p><p></p><p>---</p><p></p><p><strong>60</strong></p><p></p><p>We realize this would be a good place for an ambush. And…</p><p></p><p>It's not. We emerge safely into a wide street full of people: the morning bazaar.</p><p></p><p>Hoping for a better view of how to get to the docks we step up on a crate and peer around. [*Why don't we just ask someone?*]</p><p></p><p>We spot two burly sailors clearly looking for someone; when they spot him, they move towards him "like a brace of lions stalking an animal in a herd". [*What is it with this book and lions?!*]</p><p></p><p>Fortunately, it's not us they are after, but another man in a sailor's cap who has his arm around an attractive woman. She clearly sees the approaching men, but rather than warn her companion, she turns him away from them, quickly pulling his body against her and writhing against him in mock passion. [*HOT! Especially when I was 13.*]</p><p></p><p>We can…</p><p></p><p>(220) warn the man he is about to be attacked, or</p><p>(66) if we'd rather not interfere</p><p></p><p>[*On the one hand, warning the man seems like the right thing to do. On the other hand, the last time we tried to intervene in a situation like this, we ended up dead.*]</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9546322, member: 7737"] [B]94[/B] Surely our nice Uncle Beldon will feed us when we get to his house. The sooner the better! We replace our four gold coins in our pouch and head into town. But although the scent of saltwater informs us that the road we are on heads towards the sea (and thus, the wharves), we realize we have entered "the deserted ruins of the oldest section of this ancient seaport." Soon we are lost and have no choice but to turn to (60). --- [B]60[/B] We realize this would be a good place for an ambush. And… It's not. We emerge safely into a wide street full of people: the morning bazaar. Hoping for a better view of how to get to the docks we step up on a crate and peer around. [*Why don't we just ask someone?*] We spot two burly sailors clearly looking for someone; when they spot him, they move towards him "like a brace of lions stalking an animal in a herd". [*What is it with this book and lions?!*] Fortunately, it's not us they are after, but another man in a sailor's cap who has his arm around an attractive woman. She clearly sees the approaching men, but rather than warn her companion, she turns him away from them, quickly pulling his body against her and writhing against him in mock passion. [*HOT! Especially when I was 13.*] We can… (220) warn the man he is about to be attacked, or (66) if we'd rather not interfere [*On the one hand, warning the man seems like the right thing to do. On the other hand, the last time we tried to intervene in a situation like this, we ended up dead.*] [/QUOTE]
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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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