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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9547469" data-attributes="member: 7737"><p><strong>211</strong></p><p></p><p>We wonder to ourselves why we're fighting experienced swordsmen when luck is the only thing that has kept us alive. [<em>Hey! We rolled that 18 fair and square!</em>]</p><p></p><p>We run through the crowd and dodge through a hole in the wall into a cul-de-sac where the vendors store empty baskets and barrels. We perch atop a basket [<em>a sturdy one, apparently</em>] where we can watch the entrance to our hiding spot.</p><p></p><p>Exhaustion from a week's worth of hard travel and lack of food catches up to us. We're about to nod off when we hear a voice say, "Have some cold wine to refresh yourself after all that exercise." But we are positive no one has entered the cul-de-sac other than us!</p><p></p><p>We turn to (6).</p><p></p><p>---</p><p></p><p><strong>6</strong></p><p></p><p>A small man with curly red hair and beard is somehow standing near the mud wall where the cul-de-sac dead ends. How'd he get there?</p><p></p><p>He holds a wineskin out to us, while his other hand holds a knobby wooden staff; he also has a wide dagger at his belt. His clothes are made from soft buckskin dyed in autumn shades and he wears a brown cloak with the hood thrown back.</p><p></p><p>[<em>If this description doesn't scream "adventuring NPC!" to you, you probably haven't played enough D&D.</em>]</p><p></p><p>"Go on, take the wine," he insists.</p><p></p><p>As the book puts it,</p><p></p><p>(79) if our thirst is stronger than our caution, or</p><p>(56) if we refuse the wine and keep our hand on our cutlass</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9547469, member: 7737"] [B]211[/B] We wonder to ourselves why we're fighting experienced swordsmen when luck is the only thing that has kept us alive. [[I]Hey! We rolled that 18 fair and square![/I]] We run through the crowd and dodge through a hole in the wall into a cul-de-sac where the vendors store empty baskets and barrels. We perch atop a basket [[I]a sturdy one, apparently[/I]] where we can watch the entrance to our hiding spot. Exhaustion from a week's worth of hard travel and lack of food catches up to us. We're about to nod off when we hear a voice say, "Have some cold wine to refresh yourself after all that exercise." But we are positive no one has entered the cul-de-sac other than us! We turn to (6). --- [B]6[/B] A small man with curly red hair and beard is somehow standing near the mud wall where the cul-de-sac dead ends. How'd he get there? He holds a wineskin out to us, while his other hand holds a knobby wooden staff; he also has a wide dagger at his belt. His clothes are made from soft buckskin dyed in autumn shades and he wears a brown cloak with the hood thrown back. [[I]If this description doesn't scream "adventuring NPC!" to you, you probably haven't played enough D&D.[/I]] "Go on, take the wine," he insists. As the book puts it, (79) if our thirst is stronger than our caution, or (56) if we refuse the wine and keep our hand on our cutlass [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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