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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9549024" data-attributes="member: 7737"><p>Absolutely love the idea that Beldon blackmailed Landor into keeping him on after Landor started sleeping with a much younger woman, Marla (Beldon's sister). We can assume Marla wasn't <em>also</em> a student (or Thayne would've mentioned it / Carr would've know it), so Marla could've been a serving girl / worker / deliverer of fresh goat cheese / cute girl in the bazaar helping to run press-gang operations. Landor saw her, lusted after her, and, well, birds and bees stuff happened.</p><p></p><p>Obviously such a plot would be in no way appropriate for a gamebook with a target audience of young readers. But it's still a great plot.</p><p></p><p>---</p><p></p><p>I also love the idea that Carr takes about one day to amass a large sum of gold (but not world-drowning-ly large) then hires a giant army to take over the area. Of course, Carr would need some protection from the greedy mercenaries he's hiring so they don't simply kill him and take all his gold and/or torture the command word out of him.</p><p></p><p>Clearly this is why Carr needs to learn magic. Once he's powerful enough not to fear greedy mercenaries, he can use gold to hire greedy mercenaries, to do what he could've done with magic alone, which is take over the world.</p><p></p><p>This plan is well thought out and simple, as befits my WIS 3.</p><p></p><p>I mean, <em>Carr's</em> WIS 3.</p><p></p><p>---</p><p></p><p><em>Some</em> of the plot holes and other nonsense will be covered later in the book / series. <em>Kingdom of Sorcery</em> has a surprisingly complex and deep backstory for what could have been a throwaway gamebook. But I do like to make fun of it in the moment.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9549024, member: 7737"] Absolutely love the idea that Beldon blackmailed Landor into keeping him on after Landor started sleeping with a much younger woman, Marla (Beldon's sister). We can assume Marla wasn't [I]also[/I] a student (or Thayne would've mentioned it / Carr would've know it), so Marla could've been a serving girl / worker / deliverer of fresh goat cheese / cute girl in the bazaar helping to run press-gang operations. Landor saw her, lusted after her, and, well, birds and bees stuff happened. Obviously such a plot would be in no way appropriate for a gamebook with a target audience of young readers. But it's still a great plot. --- I also love the idea that Carr takes about one day to amass a large sum of gold (but not world-drowning-ly large) then hires a giant army to take over the area. Of course, Carr would need some protection from the greedy mercenaries he's hiring so they don't simply kill him and take all his gold and/or torture the command word out of him. Clearly this is why Carr needs to learn magic. Once he's powerful enough not to fear greedy mercenaries, he can use gold to hire greedy mercenaries, to do what he could've done with magic alone, which is take over the world. This plan is well thought out and simple, as befits my WIS 3. I mean, [I]Carr's[/I] WIS 3. --- [I]Some[/I] of the plot holes and other nonsense will be covered later in the book / series. [I]Kingdom of Sorcery[/I] has a surprisingly complex and deep backstory for what could have been a throwaway gamebook. But I do like to make fun of it in the moment. [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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