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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9550218" data-attributes="member: 7737"><p><strong>159</strong></p><p></p><p>The word <strong>Bhukod </strong>sends us [<em>Carr, that is</em>] into a reverie. We know that it was a kingdom of super powerful elven sorcerers (of course) who flourished throughout Tikandia up until five hundred years ago.</p><p></p><p>Thayne tells us that Landor's greatest spells were learned from undead elven wizards "within the walls of ancient Bhukod." (Cool but creepy.)</p><p></p><p>We want to know what proof there is that Landor ever actually found Bhukod. Thayne responds that he saw the <strong>Sceptre of Power</strong> with his own eyes and that's proof enough for him. [<em>Ding! Take another shot each time the book title is mentioned.</em>]</p><p></p><p>As Thayne tells it, the sceptre is so powerful that Tikandian rulers have sought it for centuries. Its power is why Beldon wanted it and why Archcleric Oram sent his "corrupt paladins" after our father two years ago. [<em>Are they paladins or fighters? These words mean something specific in AD&D.</em>]</p><p></p><p>We want to learn more about our father's discoveries. Thayne explains that we could not hope to understand such occult matters without learning magic. He presents us with the most impactful plot choice of the book.</p><p></p><p>(109) We can go with Thayne to his camp where he will "endeavor" to teach us what he knows.</p><p>(217) Or we can resume our search for Beldon and learn "the 'truth'" (as Thayne puts it) from Beldon.</p><p></p><p>[<em>scare quotes around the word 'truth' are in the original text</em>]</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9550218, member: 7737"] [B]159[/B] The word [B]Bhukod [/B]sends us [[I]Carr, that is[/I]] into a reverie. We know that it was a kingdom of super powerful elven sorcerers (of course) who flourished throughout Tikandia up until five hundred years ago. Thayne tells us that Landor's greatest spells were learned from undead elven wizards "within the walls of ancient Bhukod." (Cool but creepy.) We want to know what proof there is that Landor ever actually found Bhukod. Thayne responds that he saw the [B]Sceptre of Power[/B] with his own eyes and that's proof enough for him. [[I]Ding! Take another shot each time the book title is mentioned.[/I]] As Thayne tells it, the sceptre is so powerful that Tikandian rulers have sought it for centuries. Its power is why Beldon wanted it and why Archcleric Oram sent his "corrupt paladins" after our father two years ago. [[I]Are they paladins or fighters? These words mean something specific in AD&D.[/I]] We want to learn more about our father's discoveries. Thayne explains that we could not hope to understand such occult matters without learning magic. He presents us with the most impactful plot choice of the book. (109) We can go with Thayne to his camp where he will "endeavor" to teach us what he knows. (217) Or we can resume our search for Beldon and learn "the 'truth'" (as Thayne puts it) from Beldon. [[I]scare quotes around the word 'truth' are in the original text[/I]] [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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