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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9554060" data-attributes="member: 7737"><p><strong>75</strong></p><p></p><p>We finish chowing down our FREE STEW just as Arno re-appears and leads us into the novice's wing; the adepts (Red Robes) are housed in the other wing.</p><p></p><p>Arno leads us down a hallway with identical doors every ten feet or so. (For easy graph paper mapping, naturally.) Each doorway is marked with runic characters "resembling some [we've] seen in one of the books [our] mother had in Saven."</p><p></p><p>[<em>Aha! So Marla DID study magic.</em>]</p><p></p><p>We can't read the runes, but we guess they are the names of the novice assigned to each room. Arno stops at a room where the nameplate is only a blackened streak covering whatever was previously written there.</p><p></p><p>Arno sneers and says the room's former occupant is no longer at the academy, and might no longer be on this plane of existence, after he stole a scroll of Dimension Door from one of the adepts. The only thing they found was one of his sandals and the empty scroll case. That's what comes of meddling in magic beyond your comprehension, Arno warns.</p><p></p><p>He opens the door and shows us the room: much like a monk's cell, it has the basics and nothing more. Arno advises us to change out of our filthy rags and into the black robes that are provided. Oh, and we should leave all our possessions outside the door because it is forbidden for novices to own anything from outside the academy.</p><p></p><p>With that, Arno departs, reminding us that Beldon wants to see us first thing after breakfast the next day.</p><p></p><p>We change out of our ratty clothes into the black garments which are festooned with many pockets and hidden pouches. [<em>For material components, although we don't know this yet.</em>]</p><p></p><p>We are about to put "all" of our belongings outside the room but then we wonder:</p><p></p><p>(95) to hide our magic money pouch, or</p><p>(124) to be a strict rule-follower.</p><p></p><p>--</p><p></p><p><strong>95</strong></p><p></p><p>Seriously, book? We have established that the money pouch is the only physical possession we have from our dead father as well as an immensely powerful magic item. We may be dumb but we're not stupid.</p><p></p><p>Besides, Beldon mentioned no such rule. We suspect Arno hopes to trick us out of our possessions. Well, let him have the filthy rags. We hide the money pouch behind some loose plaster that we hold in place with shavings of soap from our wash basin.</p><p></p><p>We resist the urge to tap the side of our temple in glee at our own cleverness, and turn to (137).</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9554060, member: 7737"] [B]75[/B] We finish chowing down our FREE STEW just as Arno re-appears and leads us into the novice's wing; the adepts (Red Robes) are housed in the other wing. Arno leads us down a hallway with identical doors every ten feet or so. (For easy graph paper mapping, naturally.) Each doorway is marked with runic characters "resembling some [we've] seen in one of the books [our] mother had in Saven." [[I]Aha! So Marla DID study magic.[/I]] We can't read the runes, but we guess they are the names of the novice assigned to each room. Arno stops at a room where the nameplate is only a blackened streak covering whatever was previously written there. Arno sneers and says the room's former occupant is no longer at the academy, and might no longer be on this plane of existence, after he stole a scroll of Dimension Door from one of the adepts. The only thing they found was one of his sandals and the empty scroll case. That's what comes of meddling in magic beyond your comprehension, Arno warns. He opens the door and shows us the room: much like a monk's cell, it has the basics and nothing more. Arno advises us to change out of our filthy rags and into the black robes that are provided. Oh, and we should leave all our possessions outside the door because it is forbidden for novices to own anything from outside the academy. With that, Arno departs, reminding us that Beldon wants to see us first thing after breakfast the next day. We change out of our ratty clothes into the black garments which are festooned with many pockets and hidden pouches. [[I]For material components, although we don't know this yet.[/I]] We are about to put "all" of our belongings outside the room but then we wonder: (95) to hide our magic money pouch, or (124) to be a strict rule-follower. -- [B]95[/B] Seriously, book? We have established that the money pouch is the only physical possession we have from our dead father as well as an immensely powerful magic item. We may be dumb but we're not stupid. Besides, Beldon mentioned no such rule. We suspect Arno hopes to trick us out of our possessions. Well, let him have the filthy rags. We hide the money pouch behind some loose plaster that we hold in place with shavings of soap from our wash basin. We resist the urge to tap the side of our temple in glee at our own cleverness, and turn to (137). [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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