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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9555053" data-attributes="member: 7737"><p><strong>221</strong></p><p></p><p>We "suppose" we could pass up the cantrips for now, so Beldon invites us to his study to begin the interview process immediately. He needs to advise the other masters of the college as to our reasons for studying magic.</p><p></p><p>Beldon leads us into the other wing of the college where the adepts have their rooms. Instead of plain nameplates, these doors have arcane symbols, some of which glow with power. (Cool!)</p><p></p><p>Beldon, the "Grand Master", ushers us into his office which is stacked floor to ceiling with shelves crammed with books and scrolls.</p><p></p><p>"I know that you sought me after my sister's death," Beldon begins. "That apparently has nothing to do with your wish to become a sorcerer, though. Tell me why you wish to master the occult sciences."</p><p></p><p>We lean back in our chair to gather our thoughts. We remember what Thayne told us regarding the Sceptre of Bhukod and our father's spellbooks. But Thayne also told us to say nothing about him to Beldon.</p><p></p><p>(210) Should we tell Beldon the truth? That we're here because of what Thayne told us.</p><p>(81) Or do we say nothing about the "fifteen-year-old trail of Landor's murderer" and the "hidden treasures" that brought us here.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9555053, member: 7737"] [B]221[/B] We "suppose" we could pass up the cantrips for now, so Beldon invites us to his study to begin the interview process immediately. He needs to advise the other masters of the college as to our reasons for studying magic. Beldon leads us into the other wing of the college where the adepts have their rooms. Instead of plain nameplates, these doors have arcane symbols, some of which glow with power. (Cool!) Beldon, the "Grand Master", ushers us into his office which is stacked floor to ceiling with shelves crammed with books and scrolls. "I know that you sought me after my sister's death," Beldon begins. "That apparently has nothing to do with your wish to become a sorcerer, though. Tell me why you wish to master the occult sciences." We lean back in our chair to gather our thoughts. We remember what Thayne told us regarding the Sceptre of Bhukod and our father's spellbooks. But Thayne also told us to say nothing about him to Beldon. (210) Should we tell Beldon the truth? That we're here because of what Thayne told us. (81) Or do we say nothing about the "fifteen-year-old trail of Landor's murderer" and the "hidden treasures" that brought us here. [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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