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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9557023" data-attributes="member: 7737"><p>You are correct. In AD&D (1e), the magic-user could memorize a certain number of spells but as each one was cast, it's gone for the day. You could, however, memorize the same spell multiple times. (At higher levels. The 1st-level M-U can only memorize 1, 1st-level spell.)</p><p></p><p>To quote the DMG (p. 100):</p><p></p><p>"Once a spell is cast, that particular spell is wiped from the mind, forgotten, but another spell of the same type can still be remembered, i.e., the spell caster can have several of the same spell memorized and prepared [...] within the limits for his or her particular class and level."</p><p></p><p>[...]</p><p></p><p>"As each spell is cast, it is crossed off the character's list of spells memorized for that particular expedition."</p><p></p><p></p><p></p><p>Using a crossbow, darts (OP!), or a dagger. Cowering in the back behind the fighter. Drawing a map. Generally doing clever stuff that doesn't require any game mechanics because that how you succeeded in AD&D.</p><p></p><p></p><p></p><p>That story is like an after school special! Err... this might be a U.S. American thing. A TV show with a moral lesson for teenagers, often along the lines of "don't do drugs" or "don't have out-of-wedlock sex" (back when we actually worried about that). Although most after school specials didn't end with someone DEAD.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9557023, member: 7737"] You are correct. In AD&D (1e), the magic-user could memorize a certain number of spells but as each one was cast, it's gone for the day. You could, however, memorize the same spell multiple times. (At higher levels. The 1st-level M-U can only memorize 1, 1st-level spell.) To quote the DMG (p. 100): "Once a spell is cast, that particular spell is wiped from the mind, forgotten, but another spell of the same type can still be remembered, i.e., the spell caster can have several of the same spell memorized and prepared [...] within the limits for his or her particular class and level." [...] "As each spell is cast, it is crossed off the character's list of spells memorized for that particular expedition." Using a crossbow, darts (OP!), or a dagger. Cowering in the back behind the fighter. Drawing a map. Generally doing clever stuff that doesn't require any game mechanics because that how you succeeded in AD&D. That story is like an after school special! Err... this might be a U.S. American thing. A TV show with a moral lesson for teenagers, often along the lines of "don't do drugs" or "don't have out-of-wedlock sex" (back when we actually worried about that). Although most after school specials didn't end with someone DEAD. [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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