Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 9558351" data-attributes="member: 7737"><p>We roll a 1 & 3, add this to our INT 17, and eke out a 21. Thank goodness we acquired some extra INT just prior to this section!</p><p></p><p>---</p><p></p><p><strong>216</strong></p><p></p><p>Due to our intensive studying, we're prepared for Arno's attempt to put us to <strong>Sleep</strong> so he can molest us like a pervert and then murder us. We focus our will and become completely alert. We concentrate on each individual grain of sand as it strikes our face.</p><p></p><p>We resist the spell. Arno is shaken by our mental fortitude. And turnabout is fair play.</p><p></p><p>One could hear a pin drop in the room. Beads of sweat stand out on Arno's forehead. The only thing missing is an Ennio Morricone soundtrack to make this as tense a quickdraw contest.</p><p></p><p>We take the vial of sand and throw some at Arno while we say "'Shhhh!" and imagine "perfect quiet and stillness."</p><p></p><p>Arno tries to fight our spell but is overcome. He falls to the floor to the cheers of the other novices. We look around and grab a quill from a nearby inkwell which we use to draw a mustache on Arno's upper lip. Then we pinch him to wake him up.</p><p></p><p>"You're right, Arno," we say, "you <em>can</em> do anything to the victim of a Sleep spell." Arno goes pale as he hears the class's laughter and realizes what happened. He clambers to his feet and angrily points a finger at us --</p><p></p><p>-- but is interrupted by Beldon, who must have that school teacher's sixth sense about when students are about to get into a fight. Beldon cannot suppress a smile at our accomplishment, though, and he advises that Arno should be more careful about choosing opponents who "may be stronger than you imagine."</p><p></p><p>Beldon dismisses the class.</p><p></p><p>Arno glares at us with an even more fierce expression of hatred as we saunter out of the room.</p><p></p><p>Because we "seem to be smarter than [our] original die roll" we get to add 1 to our INT, and because we drew a mustache on a helpless victim we get to <em>2</em> to our CHA. </p><p></p><p>We record Sleep in our spellbook and turn back to (16).</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9558351, member: 7737"] We roll a 1 & 3, add this to our INT 17, and eke out a 21. Thank goodness we acquired some extra INT just prior to this section! --- [B]216[/B] Due to our intensive studying, we're prepared for Arno's attempt to put us to [B]Sleep[/B] so he can molest us like a pervert and then murder us. We focus our will and become completely alert. We concentrate on each individual grain of sand as it strikes our face. We resist the spell. Arno is shaken by our mental fortitude. And turnabout is fair play. One could hear a pin drop in the room. Beads of sweat stand out on Arno's forehead. The only thing missing is an Ennio Morricone soundtrack to make this as tense a quickdraw contest. We take the vial of sand and throw some at Arno while we say "'Shhhh!" and imagine "perfect quiet and stillness." Arno tries to fight our spell but is overcome. He falls to the floor to the cheers of the other novices. We look around and grab a quill from a nearby inkwell which we use to draw a mustache on Arno's upper lip. Then we pinch him to wake him up. "You're right, Arno," we say, "you [I]can[/I] do anything to the victim of a Sleep spell." Arno goes pale as he hears the class's laughter and realizes what happened. He clambers to his feet and angrily points a finger at us -- -- but is interrupted by Beldon, who must have that school teacher's sixth sense about when students are about to get into a fight. Beldon cannot suppress a smile at our accomplishment, though, and he advises that Arno should be more careful about choosing opponents who "may be stronger than you imagine." Beldon dismisses the class. Arno glares at us with an even more fierce expression of hatred as we saunter out of the room. Because we "seem to be smarter than [our] original die roll" we get to add 1 to our INT, and because we drew a mustache on a helpless victim we get to [I]2[/I] to our CHA. We record Sleep in our spellbook and turn back to (16). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
Top