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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9562039" data-attributes="member: 7737"><p><strong>Commentary</strong>:</p><p></p><p>Why are we looking for the sceptre in Landor's room when we already know it's in the crypts below the tower, as Dalris told us when she met us? We should be looking for a way into the crypts, not the sceptre itself.</p><p></p><p>---</p><p></p><p>The spellbooks have been in Perth's druid grove all along, and everyone knew this, including Thayne. Which means he also lied to us when he met us in the bazaar.</p><p></p><p>So let's review the plan from Team Good Guys based on what we currently know.</p><ul> <li data-xf-list-type="ul">Recover Landor's spellbooks after his death. (How?)</li> <li data-xf-list-type="ul">Take them to the druid grove.</li> <li data-xf-list-type="ul">Somehow figure out the Sceptre of Bhukod is in the crypts beneath the tower. (How?)</li> <li data-xf-list-type="ul">Do nothing while Beldon repeatedly throws expendable students at the door to Landor's quarters.</li> <li data-xf-list-type="ul">Search for Carr but fail to find him. (facepalm)</li> <li data-xf-list-type="ul">One day fifteen years later, send Thayne to hang out in the bazaar in Freeton just in case Carr shows up. </li> <li data-xf-list-type="ul">When Carr does show up, Thayne should withhold key information and instead of insisting that Carr accompany him back to the druid grove, allow Carr to go off to the college where he might get suborned by Beldon. (double facepalm)</li> <li data-xf-list-type="ul">Send Dalris to break into the college, but don't tell her that Carr is there. (She was surprised to meet him outside the tower.) </li> <li data-xf-list-type="ul">Have Dalris also lie to Carr about the spellbooks, even though Thayne already told Carr about the sceptre and how important it was to Landor, which means the sceptre would be a fine lure on its own.</li> <li data-xf-list-type="ul">Make sure the lie is vague: Perth, Dalris's father, "thinks" the spellbooks might be in Landor's room, but he's not sure. This is no way to sell a lie! You sell a lie with confidence.</li> <li data-xf-list-type="ul">Once you trick Carr into opening the door, have Dalris search Landor's room for the sceptre. Which Team Good Guys already knows is in the crypts beneath the tower.</li> </ul><p></p><p>I… I just can't. I don't have the energy to rant about this nonsensical plan. But apparently Carr is not the only character in this book with WIS 3.</p><p></p><p>---</p><p></p><p>Dalris's comment that the druid grove is "on the mainland" means the search for Carr on Seagate Island may have been slightly more difficult than my previous complaints implied. It's still inconceivable how no-one could find Carr in fifteen years of searching.</p><p></p><p>---</p><p></p><p>How did the inhabitants of the college know that someone broke into Landor's room specifically? They heard a creaky hinge and instantly knew it was that one door in particular, rather than any of the other doors?</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9562039, member: 7737"] [B]Commentary[/B]: Why are we looking for the sceptre in Landor's room when we already know it's in the crypts below the tower, as Dalris told us when she met us? We should be looking for a way into the crypts, not the sceptre itself. --- The spellbooks have been in Perth's druid grove all along, and everyone knew this, including Thayne. Which means he also lied to us when he met us in the bazaar. So let's review the plan from Team Good Guys based on what we currently know. [LIST] [*]Recover Landor's spellbooks after his death. (How?) [*]Take them to the druid grove. [*]Somehow figure out the Sceptre of Bhukod is in the crypts beneath the tower. (How?) [*]Do nothing while Beldon repeatedly throws expendable students at the door to Landor's quarters. [*]Search for Carr but fail to find him. (facepalm) [*]One day fifteen years later, send Thayne to hang out in the bazaar in Freeton just in case Carr shows up. [*]When Carr does show up, Thayne should withhold key information and instead of insisting that Carr accompany him back to the druid grove, allow Carr to go off to the college where he might get suborned by Beldon. (double facepalm) [*]Send Dalris to break into the college, but don't tell her that Carr is there. (She was surprised to meet him outside the tower.) [*]Have Dalris also lie to Carr about the spellbooks, even though Thayne already told Carr about the sceptre and how important it was to Landor, which means the sceptre would be a fine lure on its own. [*]Make sure the lie is vague: Perth, Dalris's father, "thinks" the spellbooks might be in Landor's room, but he's not sure. This is no way to sell a lie! You sell a lie with confidence. [*]Once you trick Carr into opening the door, have Dalris search Landor's room for the sceptre. Which Team Good Guys already knows is in the crypts beneath the tower. [/LIST] I… I just can't. I don't have the energy to rant about this nonsensical plan. But apparently Carr is not the only character in this book with WIS 3. --- Dalris's comment that the druid grove is "on the mainland" means the search for Carr on Seagate Island may have been slightly more difficult than my previous complaints implied. It's still inconceivable how no-one could find Carr in fifteen years of searching. --- How did the inhabitants of the college know that someone broke into Landor's room specifically? They heard a creaky hinge and instantly knew it was that one door in particular, rather than any of the other doors? [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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