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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9563596" data-attributes="member: 7737"><p>I should be so lucky.</p><p></p><p></p><p></p><p>Without my rants and your nitpicking, this thread would be super boring.</p><p></p><p></p><p></p><p>Haha, right?</p><p></p><p>I will say this about the bard. Given that you can't even become a bard until after level 10, it is <em>possible</em> that your character could have discovered a variety of treasures that allowed you to increase you ability scores. Like the various "Manuals of XXX" or "Libram of YYY" which would give you +1 DEX or +1 INT or whatever, permanently. <em>Maybe</em> your wannabe bard also got a Wish cast her behalf, which could also increase your ability score.</p><p></p><p>But the paladin? He needed STR 12, INT 9, WIS 13, CON 9, and CHA 17 <em>from level 1</em>. So good luck with that.</p><p></p><p></p><p></p><p>1e AD&D is the <em>epitome</em> of "well worth the price of paper" to print some incredibly narrow use-case. Which is why we love/hate it to this day.</p><p></p><p></p><p></p><p>This would explain why he apparently knows nothing about what happened from the time he was old enough to form memories, until last week when he started down the mountain trail with his mom.</p><p></p><p>Maybe he was accosted by a lion and it was so scary it caused retrograde amnesia.</p><p></p><p></p><p></p><p>Alternatively, he must be at least level 4 by the end of the story because it is hypothetically possible for Carr to cast 3, 1st-level spells all in the same day!</p><p></p><p></p><p></p><p></p><p>Ah -- the 1e druid didn't have on-demand shapechanging the way later druids did. But you could get it via spell.</p><p></p><p>Also, we'll find out later that the windows to Landor's room have glass in them. But still....</p><p></p><p>---</p><p></p><p>I will also say that unfortunately the book has the perfect "out" for why nothing makes sense according to the rules. To paraphrase again from the intro, these gamebooks are merely "based on" AD&D but "without complicated rules."</p><p></p><p>So everywhere the gamebook differs from the 1e PH/DMG, well, those are the complicated rules we're <em>not</em> using.</p><p></p><p>I'm still going to rant about them, though.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9563596, member: 7737"] I should be so lucky. Without my rants and your nitpicking, this thread would be super boring. Haha, right? I will say this about the bard. Given that you can't even become a bard until after level 10, it is [I]possible[/I] that your character could have discovered a variety of treasures that allowed you to increase you ability scores. Like the various "Manuals of XXX" or "Libram of YYY" which would give you +1 DEX or +1 INT or whatever, permanently. [I]Maybe[/I] your wannabe bard also got a Wish cast her behalf, which could also increase your ability score. But the paladin? He needed STR 12, INT 9, WIS 13, CON 9, and CHA 17 [I]from level 1[/I]. So good luck with that. 1e AD&D is the [I]epitome[/I] of "well worth the price of paper" to print some incredibly narrow use-case. Which is why we love/hate it to this day. This would explain why he apparently knows nothing about what happened from the time he was old enough to form memories, until last week when he started down the mountain trail with his mom. Maybe he was accosted by a lion and it was so scary it caused retrograde amnesia. Alternatively, he must be at least level 4 by the end of the story because it is hypothetically possible for Carr to cast 3, 1st-level spells all in the same day! Ah -- the 1e druid didn't have on-demand shapechanging the way later druids did. But you could get it via spell. Also, we'll find out later that the windows to Landor's room have glass in them. But still.... --- I will also say that unfortunately the book has the perfect "out" for why nothing makes sense according to the rules. To paraphrase again from the intro, these gamebooks are merely "based on" AD&D but "without complicated rules." So everywhere the gamebook differs from the 1e PH/DMG, well, those are the complicated rules we're [I]not[/I] using. I'm still going to rant about them, though. [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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