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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9564001" data-attributes="member: 7737"><p>Hoist on my own rules lawyerly petard! Or am I? Because AD&D already differentiated between spells KNOWN, spells LEARNED in this book’s parlance — vs. spells PREPARED. The 1st level magic-user spawned in with 4 spells known/learned, but could only prepare and cast 1, 1st level spell per day. At 2nd level 2, 1st level spells. At 3rd level 2, 1st level and 1, 2nd level. (And BTW. If you hadn’t found <em>and succeeded on your roll to learn</em> that 2nd level spell by the time you had enough XP to be 3rd level? Too bad.) At 4th level you could finally prepare that 3rd, 1st level spell you may know. Got all that? Would be easier if I posted the chart….</p><p></p><p></p><p></p><p>Judging by the drawing at <a href="https://www.enworld.org/threads/gamebook-sceptre-of-power.709391/post-9559869" target="_blank">[Gamebook] Sceptre of Power</a> Dalris’s clothes are <em>quite</em> form fitting. Yowza!</p><p></p><p></p><p></p><p>Sorry, I made it too vague. When we arrived at the college after following the fence of flowery doom, we entered through the ground floor door into the tower. That’s the door that is now Arcane Locked.</p><p></p><p>Inside the multi-floor tower if you go up the stairs to just below the battlements, there is a landing (it’s fifteen feet wide) that has two doors on it. One of them is Landor’s.</p><p></p><p></p><p></p><p>Dude, you are doing a SUPERLATIVE job of setting up my future jokes. Are you sure you don’t have access to my Google doc?</p><p></p><p></p><p></p><p>The AD&D 1st edition archmage was pretty terrifying and did have a bag of tricks with almost no bottom. Surviving to REACH archmage level was a slog.</p><p></p><p></p><p></p><p>You are going to be so, so disappointed when you find out what’s on the third scroll. Once we do our alternate timelines.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9564001, member: 7737"] Hoist on my own rules lawyerly petard! Or am I? Because AD&D already differentiated between spells KNOWN, spells LEARNED in this book’s parlance — vs. spells PREPARED. The 1st level magic-user spawned in with 4 spells known/learned, but could only prepare and cast 1, 1st level spell per day. At 2nd level 2, 1st level spells. At 3rd level 2, 1st level and 1, 2nd level. (And BTW. If you hadn’t found [I]and succeeded on your roll to learn[/I] that 2nd level spell by the time you had enough XP to be 3rd level? Too bad.) At 4th level you could finally prepare that 3rd, 1st level spell you may know. Got all that? Would be easier if I posted the chart…. Judging by the drawing at [URL='https://www.enworld.org/threads/gamebook-sceptre-of-power.709391/post-9559869'][Gamebook] Sceptre of Power[/URL] Dalris’s clothes are [I]quite[/I] form fitting. Yowza! Sorry, I made it too vague. When we arrived at the college after following the fence of flowery doom, we entered through the ground floor door into the tower. That’s the door that is now Arcane Locked. Inside the multi-floor tower if you go up the stairs to just below the battlements, there is a landing (it’s fifteen feet wide) that has two doors on it. One of them is Landor’s. Dude, you are doing a SUPERLATIVE job of setting up my future jokes. Are you sure you don’t have access to my Google doc? The AD&D 1st edition archmage was pretty terrifying and did have a bag of tricks with almost no bottom. Surviving to REACH archmage level was a slog. You are going to be so, so disappointed when you find out what’s on the third scroll. Once we do our alternate timelines. [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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