Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 9565035" data-attributes="member: 7737"><p><strong>157</strong></p><p></p><p>The crypt thing is a skeletal being (of course) seated on a throne decorated with death's heads. (Metal!) </p><p></p><p>It wears a brown robe and in its hand holds the <strong>Sceptre</strong> of Bhukod, “a <strong>mace</strong>-shaped <strong>rod</strong> of golden metal, its bulbous end composed of a silver setting containing three golden pearls."</p><p></p><p>[<em>The number of D&D relevant words used to describe this magic item is off the chart: sceptre, wand, mace, rod… we're just missing "glaive" for me to fill my Gygaxian bingo card.</em>]</p><p></p><p>The crypt thing asks if we have come to steal the sceptre, which it hefts and points at us menacingly.</p><p></p><p>We explain that we want to keep the sceptre out of our uncle's hands because he would use its powers for evil. Whereas we will return it to "the Kandian people whose ancestors lie here under your watchful eyes."</p><p></p><p>[<em>Given that the crypt thing doesn't immediately correct our mistake, I suppose this cements that fact that Kandians = Bhukodians. I take back some of my previous rants.</em>]</p><p></p><p>…</p><p></p><p>[<em>No, who am I kidding; the rants stand.</em>]</p><p></p><p>Rufyl congratulates us for a good speech and advises us to wait while the crypt thing considers: It has no need for the sceptre. It only craves diversion.</p><p></p><p>The guardian extends the rod towards us. "Come then! Take the wand and be gone!"</p><p></p><p>But a voice booms out of the darkness. A voice we're all too familiar with: Beldon. He must have "somehow" followed us here. </p><p></p><p>[<em>How?! Per Rufyl, only the crypt thing can teleport people down here, which is the ENTIRE POINT of why Landor set it to guard the sceptre. So HOW did Beldon get here?</em>]</p><p></p><p>Beldon demands "the wand" for himself. We can't let him have it. We may have to sacrifice our own life to protect the guisarme-voulge.</p><p></p><p>(218) grab the halberd even though we don't know how it works, or</p><p>(239) use one of our novice spells</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9565035, member: 7737"] [B]157[/B] The crypt thing is a skeletal being (of course) seated on a throne decorated with death's heads. (Metal!) It wears a brown robe and in its hand holds the [B]Sceptre[/B] of Bhukod, “a [B]mace[/B]-shaped [B]rod[/B] of golden metal, its bulbous end composed of a silver setting containing three golden pearls." [[I]The number of D&D relevant words used to describe this magic item is off the chart: sceptre, wand, mace, rod… we're just missing "glaive" for me to fill my Gygaxian bingo card.[/I]] The crypt thing asks if we have come to steal the sceptre, which it hefts and points at us menacingly. We explain that we want to keep the sceptre out of our uncle's hands because he would use its powers for evil. Whereas we will return it to "the Kandian people whose ancestors lie here under your watchful eyes." [[I]Given that the crypt thing doesn't immediately correct our mistake, I suppose this cements that fact that Kandians = Bhukodians. I take back some of my previous rants.[/I]] … [[I]No, who am I kidding; the rants stand.[/I]] Rufyl congratulates us for a good speech and advises us to wait while the crypt thing considers: It has no need for the sceptre. It only craves diversion. The guardian extends the rod towards us. "Come then! Take the wand and be gone!" But a voice booms out of the darkness. A voice we're all too familiar with: Beldon. He must have "somehow" followed us here. [[I]How?! Per Rufyl, only the crypt thing can teleport people down here, which is the ENTIRE POINT of why Landor set it to guard the sceptre. So HOW did Beldon get here?[/I]] Beldon demands "the wand" for himself. We can't let him have it. We may have to sacrifice our own life to protect the guisarme-voulge. (218) grab the halberd even though we don't know how it works, or (239) use one of our novice spells [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
Top