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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9566589" data-attributes="member: 7737"><p>If we let Beldon in, various paths lead to unavoidable death via Landor's trapped scrolls. In my memory, even as a 13-year-old, I wasn't naïve enough to open the door for Beldon. So we go to…</p><p></p><p><strong>105</strong></p><p></p><p>We ignore Beldon as he continues to pound on "the wizard locked door". We search the room and notice…</p><p></p><p>"Landor's desk is set against a curved wall below a set of large windows that would be flooding the room with daylight if they weren't so filthy."</p><p></p><p>[<em>Argh! The windows are explicitly not arrow slits nor embrasures which might plausibly block entrance to the room from the outside. They are "large windows" that, if not so dirty, would "flood" the room with light. Anyone with a Fly spell and a rock could have broken in a long time ago.</em>]</p><p></p><p>Anyway, we search the room and find the mysterious crystal cube with the three scrolls inside. This time we don't drop one to the floor.</p><p></p><p>Beldon continues pounding and tells us we're in grave danger.</p><p></p><p>(229) to accept his help;</p><p>(32) to open the parchments.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9566589, member: 7737"] If we let Beldon in, various paths lead to unavoidable death via Landor's trapped scrolls. In my memory, even as a 13-year-old, I wasn't naïve enough to open the door for Beldon. So we go to… [B]105[/B] We ignore Beldon as he continues to pound on "the wizard locked door". We search the room and notice… "Landor's desk is set against a curved wall below a set of large windows that would be flooding the room with daylight if they weren't so filthy." [[I]Argh! The windows are explicitly not arrow slits nor embrasures which might plausibly block entrance to the room from the outside. They are "large windows" that, if not so dirty, would "flood" the room with light. Anyone with a Fly spell and a rock could have broken in a long time ago.[/I]] Anyway, we search the room and find the mysterious crystal cube with the three scrolls inside. This time we don't drop one to the floor. Beldon continues pounding and tells us we're in grave danger. (229) to accept his help; (32) to open the parchments. [/QUOTE]
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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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