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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9567734" data-attributes="member: 7737"><p><strong>64</strong></p><p></p><p>Beldon continues to pound on the door and yells for us to let him. </p><p></p><p>"From your father's last words you can only suspect that your uncle either killed Landor or had someone else do it."</p><p></p><p>We want time and privacy to summon Rufyl…</p><p></p><p>[<em>uhh… like the privacy of being behind a door that is impassible to anyone but us?</em>] </p><p></p><p>… so we let Beldon into Landor's study. </p><p></p><p>[<em>???!!! Gorramit, book, stop twisting our choices into the opposite of what they mean.</em>]</p><p></p><p>Beldon demands to know what we found. We lie and say, "Nothing."</p><p></p><p>CHA test!</p><p>(170) if 16 or more</p><p>(132) if less</p><p></p><p>---</p><p></p><p>If we are here we didn't buff up our Charisma by showing up the other students during spell-learnin', but this is still a fairly easy test.</p><p></p><p>On a success (170) we smuggle the scrolls back to our quarters while Beldon searches Landor's room. Once we are alone we read the remaining two scrolls, one of which summons Rufyl, and that takes us to the endgame.</p><p></p><p>---</p><p></p><p>On a failure (132), Beldon shoves his way past us. We confront him and accuse him of killing our father.</p><p></p><p>"Of course it was I who killed the great Landor!" Beldon replies with a sneer. </p><p></p><p>[<em>Woah! Commentary below.</em>]</p><p></p><p>"How else would I have become Grand Master of the most powerful academy of magic in Tikandia? And as soon as I have the Sceptre of Bhukod in my hands, I shall be the most powerful magus in the world!"</p><p></p><p>We realize we must make the ultimate sacrifice to stop Beldon. Both he and we grab for Landor's scrolls, one of them explodes, and it blows the entire top of the tower to pieces.</p><p></p><p><strong>DEATH COUNT: Probably about 8 or 9 by now if you count every possible scroll-related boom. But again, they don’t count because my thread, my rules.</strong></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9567734, member: 7737"] [B]64[/B] Beldon continues to pound on the door and yells for us to let him. "From your father's last words you can only suspect that your uncle either killed Landor or had someone else do it." We want time and privacy to summon Rufyl… [[I]uhh… like the privacy of being behind a door that is impassible to anyone but us?[/I]] … so we let Beldon into Landor's study. [[I]???!!! Gorramit, book, stop twisting our choices into the opposite of what they mean.[/I]] Beldon demands to know what we found. We lie and say, "Nothing." CHA test! (170) if 16 or more (132) if less --- If we are here we didn't buff up our Charisma by showing up the other students during spell-learnin', but this is still a fairly easy test. On a success (170) we smuggle the scrolls back to our quarters while Beldon searches Landor's room. Once we are alone we read the remaining two scrolls, one of which summons Rufyl, and that takes us to the endgame. --- On a failure (132), Beldon shoves his way past us. We confront him and accuse him of killing our father. "Of course it was I who killed the great Landor!" Beldon replies with a sneer. [[I]Woah! Commentary below.[/I]] "How else would I have become Grand Master of the most powerful academy of magic in Tikandia? And as soon as I have the Sceptre of Bhukod in my hands, I shall be the most powerful magus in the world!" We realize we must make the ultimate sacrifice to stop Beldon. Both he and we grab for Landor's scrolls, one of them explodes, and it blows the entire top of the tower to pieces. [B]DEATH COUNT: Probably about 8 or 9 by now if you count every possible scroll-related boom. But again, they don’t count because my thread, my rules.[/B] [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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