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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9567736" data-attributes="member: 7737"><p><strong>Commentary</strong>:</p><p></p><p>The author has set up two incompatible alternative universes. In one of them, the failure state universe, Beldon <em>did</em> kill Landor in order to seize power. In the other one, the success state universe, Landor willingly gave up his existence to protect the sceptre.</p><p></p><p>The “most powerful academy of magic in Tikanida" is located in the crummy, run-down, pirate infested Freeton on outlying Seagate Island instead of in bustling, important Saven on the mainland. Why?!</p><p></p><p>(I will also complain that Seagate Island is not considered part of Tikandia, based on a conversation in another path. So the “most powerful academy of magic in Tikandia” cannot be anywhere outside of Tikandia, by definition.)</p><p></p><p>Does Beldon not know that anyone other than Landor or Landor’s blood will have their life force drained upon touching the scepter? Thayne and Dalris both know this about the sceptre; if Beldon does not, it implies that Landor may not have modified the sceptre until after he fled from the College Arcane.</p><p></p><p>Overall, if we choose to enter Landor's study at our first opportunity, one way or another the book is over: either we die in a variety of ways involving Beldon and an exploding scroll or we summon Rufyl and head to the crypt.</p><p></p><p>On this path we never learn any magic at all! So this is one of those gamebook paths that can be completed with a minimum of fuss, but in my opinion, also a minimum of fun.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9567736, member: 7737"] [B]Commentary[/B]: The author has set up two incompatible alternative universes. In one of them, the failure state universe, Beldon [I]did[/I] kill Landor in order to seize power. In the other one, the success state universe, Landor willingly gave up his existence to protect the sceptre. The “most powerful academy of magic in Tikanida" is located in the crummy, run-down, pirate infested Freeton on outlying Seagate Island instead of in bustling, important Saven on the mainland. Why?! (I will also complain that Seagate Island is not considered part of Tikandia, based on a conversation in another path. So the “most powerful academy of magic in Tikandia” cannot be anywhere outside of Tikandia, by definition.) Does Beldon not know that anyone other than Landor or Landor’s blood will have their life force drained upon touching the scepter? Thayne and Dalris both know this about the sceptre; if Beldon does not, it implies that Landor may not have modified the sceptre until after he fled from the College Arcane. Overall, if we choose to enter Landor's study at our first opportunity, one way or another the book is over: either we die in a variety of ways involving Beldon and an exploding scroll or we summon Rufyl and head to the crypt. On this path we never learn any magic at all! So this is one of those gamebook paths that can be completed with a minimum of fuss, but in my opinion, also a minimum of fun. [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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