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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9570026" data-attributes="member: 7737"><p>[<em>Sadly the cantrip sections are not as fun as I remembered them. For three of the cantrips there is just one numbered passage associated with it that contains the build up, the lesson, the gamebook's instruction to roll a die, and what happens on failure. By popular demand I'll take us to…</em>]</p><p></p><p>---</p><p></p><p><strong>201</strong></p><p></p><p>"The EXTERMINATE cantrip excites [our] imagination. Although its range is extremely limited, it nevertheless is extremely powerful."</p><p></p><p>[<em>All AD&D cantrips had a 1" <strong>range</strong>, meaning one wargame inch, meaning it's different indoors vs. outdoors. But "extremely limited" <strong>range </strong>is not the issue. The issue is that this cantrip can only affect "a small pest such as a fly, mouse, rat, beetle, or the like;" or later in its description, "normal-sized creatures magically shrunk to insect-size" (which I will note is way, way smaller than a mouse or rat). So it's only "extremely powerful" if your enemies consist of tiny things.</em>]</p><p></p><p>We knock on Arno's door and after he makes the inevitable "exterminator" joke, he tells us to grab a cage from the corner. Inside the cage of woven steel wire there are four goblins whom Arno has somehow shrunk to the size of mice. They're jabbering in chipmunk-like high pitched goblin voices and waving their tiny weapons.</p><p></p><p>[ATTACH=full]394675[/ATTACH]</p><p></p><p>[<em>Why the HECK does Arno have this cage in his room?!</em>]</p><p></p><p>"Watch closely, Delling. You don't want to miss a thing," Arno says.</p><p></p><p>[<em>I can imagine Arno with the flushed cheeks, gleaming eyes, and flop sweat on his upper lip of a psycho killer in training.</em>]</p><p></p><p>Arno points his finger at one of the miniaturized goblins, makes a buzzing noise with his mouth, and the poor goblin clutches its throat and drops dead. Holy crap!</p><p></p><p>He says it's our turn and if we can pass an INT test of 21, we also murder an innocent goblin, add 1 to our CHA (?!), and get to add this spell to our spellbook. If not…</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9570026, member: 7737"] [[I]Sadly the cantrip sections are not as fun as I remembered them. For three of the cantrips there is just one numbered passage associated with it that contains the build up, the lesson, the gamebook's instruction to roll a die, and what happens on failure. By popular demand I'll take us to…[/I]] --- [B]201[/B] "The EXTERMINATE cantrip excites [our] imagination. Although its range is extremely limited, it nevertheless is extremely powerful." [[I]All AD&D cantrips had a 1" [B]range[/B], meaning one wargame inch, meaning it's different indoors vs. outdoors. But "extremely limited" [B]range [/B]is not the issue. The issue is that this cantrip can only affect "a small pest such as a fly, mouse, rat, beetle, or the like;" or later in its description, "normal-sized creatures magically shrunk to insect-size" (which I will note is way, way smaller than a mouse or rat). So it's only "extremely powerful" if your enemies consist of tiny things.[/I]] We knock on Arno's door and after he makes the inevitable "exterminator" joke, he tells us to grab a cage from the corner. Inside the cage of woven steel wire there are four goblins whom Arno has somehow shrunk to the size of mice. They're jabbering in chipmunk-like high pitched goblin voices and waving their tiny weapons. [ATTACH type="full" size="3024x4032"]394675[/ATTACH] [[I]Why the HECK does Arno have this cage in his room?![/I]] "Watch closely, Delling. You don't want to miss a thing," Arno says. [[I]I can imagine Arno with the flushed cheeks, gleaming eyes, and flop sweat on his upper lip of a psycho killer in training.[/I]] Arno points his finger at one of the miniaturized goblins, makes a buzzing noise with his mouth, and the poor goblin clutches its throat and drops dead. Holy crap! He says it's our turn and if we can pass an INT test of 21, we also murder an innocent goblin, add 1 to our CHA (?!), and get to add this spell to our spellbook. If not… [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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