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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9570132" data-attributes="member: 42856"><p>Are we OK that Nolan is clearly bullied? Is there a chance somewhere to stand up for him or is bullying an accepted thing in the 80s?</p><p></p><p></p><p></p><p></p><p>Ah, the tricks they had to make choices outside of a 1-6 system to reflect other probabilities. The nicest offender: the random table in LW and GS, and each time they mentionned it I thought the author must have first written roll a d10 then corrected his manuscript. It was nice because a <em>skilled player </em>could improve his chances of getting a good result tremendously. </p><p></p><p>The worst case was those books with random number written at the bottom of the pages. If you actually wanted to use them, you'd lose your section number since you had to flip the pages randomly.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9570132, member: 42856"] Are we OK that Nolan is clearly bullied? Is there a chance somewhere to stand up for him or is bullying an accepted thing in the 80s? Ah, the tricks they had to make choices outside of a 1-6 system to reflect other probabilities. The nicest offender: the random table in LW and GS, and each time they mentionned it I thought the author must have first written roll a d10 then corrected his manuscript. It was nice because a [I]skilled player [/I]could improve his chances of getting a good result tremendously. The worst case was those books with random number written at the bottom of the pages. If you actually wanted to use them, you'd lose your section number since you had to flip the pages randomly. [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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