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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9570930" data-attributes="member: 7737"><p>There is one more spell-learnin' path at the College Arcane that we get to if we tell Beldon about Thayne during the "interview". In this case we end up at (103), where we get the following list of "Weak" spells.</p><ol> <li data-xf-list-type="ol">Friends (22)</li> <li data-xf-list-type="ol">Unseen Servant (38)</li> <li data-xf-list-type="ol">Spider Climb (198)</li> <li data-xf-list-type="ol">Feather Fall (91)</li> <li data-xf-list-type="ol">Comprehend Languages (70)</li> <li data-xf-list-type="ol">Burning Hands (176)</li> </ol><p>Same rules as before: roll a d6 to "choose", go to that section, come back here, turn to (26) when you're tired or when you have learned three spells.</p><p></p><p>All of these have separate success / failure passages with various degrees of INT and/or CHA gains or losses associated. A couple of them also lead to entertaining deaths on failure.</p><p></p><p>---</p><p></p><p>(91) Feather Fall → (182) if we fail our INT test</p><p></p><p>"You let go of the feather [<em>material component</em>] too late, bumpkin!" Arno yells as [we] plummet to the stone far below.</p><p></p><p>---</p><p></p><p>(176) Burning Hands → (3) if we fail our INT test</p><p></p><p><strong><em>On your fifteenth try your entire body suddenly flares with an intense aura. You seem to be floating upwards and outwards in all directions simultaneously. In the instant before your essence dissipates forever, you have a horrible glimpse of the smoking, charred thing that had been Carr Delling -- before you dabbled in magic you didn't understand.</em></strong></p><p></p><p>[<em>There we go. That's the gnarly magical mishap I was hoping for.</em>]</p><p></p><p><em>[Burning Hands is doubly deadly, because if we successfully learn it and then try to use it against Dalris later, she survives our mighty 1-HP-per-level-damage spell and cuts our throat with her dagger.</em>]</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9570930, member: 7737"] There is one more spell-learnin' path at the College Arcane that we get to if we tell Beldon about Thayne during the "interview". In this case we end up at (103), where we get the following list of "Weak" spells. [LIST=1] [*]Friends (22) [*]Unseen Servant (38) [*]Spider Climb (198) [*]Feather Fall (91) [*]Comprehend Languages (70) [*]Burning Hands (176) [/LIST] Same rules as before: roll a d6 to "choose", go to that section, come back here, turn to (26) when you're tired or when you have learned three spells. All of these have separate success / failure passages with various degrees of INT and/or CHA gains or losses associated. A couple of them also lead to entertaining deaths on failure. --- (91) Feather Fall → (182) if we fail our INT test "You let go of the feather [[I]material component[/I]] too late, bumpkin!" Arno yells as [we] plummet to the stone far below. --- (176) Burning Hands → (3) if we fail our INT test [B][I]On your fifteenth try your entire body suddenly flares with an intense aura. You seem to be floating upwards and outwards in all directions simultaneously. In the instant before your essence dissipates forever, you have a horrible glimpse of the smoking, charred thing that had been Carr Delling -- before you dabbled in magic you didn't understand.[/I][/B] [[I]There we go. That's the gnarly magical mishap I was hoping for.[/I]] [I][Burning Hands is doubly deadly, because if we successfully learn it and then try to use it against Dalris later, she survives our mighty 1-HP-per-level-damage spell and cuts our throat with her dagger.[/I]] [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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