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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9572959" data-attributes="member: 7737"><p>Sleep is Sleep and while Thayne isn't a budding psycho killer like Arno, the spell-learnin' itself follows the same pattern (failure: we get put to sleep; success: we almost put Thayne to sleep, but he resists because of half-elf racial superiority). </p><p></p><p>But what happens when we try to learn Find Familiar?</p><p></p><p>---</p><p></p><p><strong>225</strong></p><p></p><p>"Remembering the very few things [we] learned about magic from [our] mother…." </p><p></p><p>[<em>Woah woah woah. Hang on a minute. Didn’t Marla forbid us to learn magic? She did, but she must have meant we're only forbidden to learn magic from someone else. Of course, of course. She was going to teach us when we're old enough. Yeah, that must be it.</em>]</p><p></p><p>… we ask Thayne if Find Familiar lets the magic-user summon "his or her magical assistant." [<em>"Assistant" must sound better than "servant".</em>]</p><p></p><p>Thayne nods and explains the spell -- pretty much the same explanation that Beldon gives. However, unlike Beldon, Thayne will let us cast the spell for realz!</p><p></p><p>We gather all the ingredients and we're about to start, but Thayne insists we pay the 100 GP cost of the spell with Landor's money pouch. </p><p></p><p>Not doled out 4 GP at a time. The pouch itself.</p><p></p><p>[<em>First of all, the 100 GP is the cost of the rare incense and herbs, which we already gathered. There's not a separate pile of gold coins that you tip into the big brazier. Second of all, how is a money pouch worth infinity GP a fair trade for 100 GP worth of </em><a href="https://www.enworld.org/threads/fighting-fantasy-bloodsword-v2.709683/post-9566493" target="_blank"><em>sharp, soft grass</em></a><em>?</em>]</p><p></p><p>We have until nightfall to mull Thayne's generous offer.</p><p></p><p>(205) if we change our mind, in which case Thayne teaches us Sleep instead; or</p><p>(172) to go forward with Find Familiar</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9572959, member: 7737"] Sleep is Sleep and while Thayne isn't a budding psycho killer like Arno, the spell-learnin' itself follows the same pattern (failure: we get put to sleep; success: we almost put Thayne to sleep, but he resists because of half-elf racial superiority). But what happens when we try to learn Find Familiar? --- [B]225[/B] "Remembering the very few things [we] learned about magic from [our] mother…." [[I]Woah woah woah. Hang on a minute. Didn’t Marla forbid us to learn magic? She did, but she must have meant we're only forbidden to learn magic from someone else. Of course, of course. She was going to teach us when we're old enough. Yeah, that must be it.[/I]] … we ask Thayne if Find Familiar lets the magic-user summon "his or her magical assistant." [[I]"Assistant" must sound better than "servant".[/I]] Thayne nods and explains the spell -- pretty much the same explanation that Beldon gives. However, unlike Beldon, Thayne will let us cast the spell for realz! We gather all the ingredients and we're about to start, but Thayne insists we pay the 100 GP cost of the spell with Landor's money pouch. Not doled out 4 GP at a time. The pouch itself. [[I]First of all, the 100 GP is the cost of the rare incense and herbs, which we already gathered. There's not a separate pile of gold coins that you tip into the big brazier. Second of all, how is a money pouch worth infinity GP a fair trade for 100 GP worth of [/I][URL='https://www.enworld.org/threads/fighting-fantasy-bloodsword-v2.709683/post-9566493'][I]sharp, soft grass[/I][/URL][I]?[/I]] We have until nightfall to mull Thayne's generous offer. (205) if we change our mind, in which case Thayne teaches us Sleep instead; or (172) to go forward with Find Familiar [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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