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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9573538" data-attributes="member: 7737"><p><strong>106</strong></p><p></p><p>We're resting after a grueling lesson when a boy from Estla's hut runs up to Thayne with a message. We can't understand elvish, but we catch the words Landor, Freeton, and Beldon. [<em>Which are the only important words in the message, so Language Doesn't Matter.</em>]</p><p></p><p>Thayne dismisses the child and tells us that Estla has visitors "from Tikandia", namely "the old Kandian druid Perth and his daughter Dalris." They knew Landor years ago and have information about him and the Sceptre of Bhukod.</p><p></p><p>We shiver in excitement at this news of our father: At last, we feel as if we're "starting" our quest!</p><p></p><p>[<em>Oh Carr. Our quest is two-thirds over, at least in this book.</em>]</p><p></p><p>But we wonder if our own skills are up to snuff and if we're ready to use "strong magic."</p><p></p><p>Thayne looks at our spellbook. </p><p></p><p>If we haven't learned any spells (which is possible if we failed all possible INT tests along the way), then we turn to (129) where a disappointed Thayne tells us to stay behind while he and Darlris sneak into the college to locate the sceptre. </p><p></p><p>[<em>And given that (129) is a "failure" ending, that must mean they get killed by the murder door or by the sceptre that kills anyone not named Delling. Who could possibly have predicted this outcome?</em>]</p><p></p><p>Fortunately for Thayne and Dalris, we have learned at least one spell, so we get to continue our quest at (150).</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9573538, member: 7737"] [B]106[/B] We're resting after a grueling lesson when a boy from Estla's hut runs up to Thayne with a message. We can't understand elvish, but we catch the words Landor, Freeton, and Beldon. [[I]Which are the only important words in the message, so Language Doesn't Matter.[/I]] Thayne dismisses the child and tells us that Estla has visitors "from Tikandia", namely "the old Kandian druid Perth and his daughter Dalris." They knew Landor years ago and have information about him and the Sceptre of Bhukod. We shiver in excitement at this news of our father: At last, we feel as if we're "starting" our quest! [[I]Oh Carr. Our quest is two-thirds over, at least in this book.[/I]] But we wonder if our own skills are up to snuff and if we're ready to use "strong magic." Thayne looks at our spellbook. If we haven't learned any spells (which is possible if we failed all possible INT tests along the way), then we turn to (129) where a disappointed Thayne tells us to stay behind while he and Darlris sneak into the college to locate the sceptre. [[I]And given that (129) is a "failure" ending, that must mean they get killed by the murder door or by the sceptre that kills anyone not named Delling. Who could possibly have predicted this outcome?[/I]] Fortunately for Thayne and Dalris, we have learned at least one spell, so we get to continue our quest at (150). [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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