Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 9573893" data-attributes="member: 7737"><p>It’s mind bogglingly risky and stupid, right? There are not one but two different “touch it and die” plot gateways in the book, and for both of them, the advice to Carr is along the lines of, “It’s <em>probably</em> safe. <em>Maybe</em>. We <em>think</em>.”</p><p></p><p>It isn’t just WIS 3 Carr who makes a risky, stupid choice. It’s everyone in the book.</p><p></p><p>The plot would be better and stronger, with more of a sense of danger, if Team Good Guy emphasized how much effort they’ve put into determining that it is safe for Carr to touch the door and the sceptre. He’s the chosen one after all. Thank goodness they located him (heh) because now they can solve the death-door and death-sceptre dilemma.</p><p></p><p>Or, the plot could emphasize how this is a desperation Hail Mary play, particularly with the sceptre: Landor trapped it against anyone but himself. Carr is 50% Landor. It might be enough and we have no choice but to take the gamble because… well it would have to be because Beldon was on the cusp of realizing his evil schemes, which would have to exist and be detailed enough to be scary.</p><p></p><p>Instead of either of those approaches, we get this weird middle ground where everyone “thinks” this and that about the door and the sceptre, there’s no coherent explanation for WHY anyone thinks anything, and it drains all tension out of the endgame.</p><p></p><p>“You touch the door of doom that has been killing people for 15 years! It’s totally fine.”</p><p></p><p>“You touch the sceptre of dweomer-y destruction that was crafted by an archmage whose power eclipsed the gods! It’s totally fine.”</p><p></p><p></p><p></p><p>Our adult appropriate backstory involving adultery and inappropriate relationships leads to a better and more coherent explanation for why Dalris would be sent on what is otherwise a literal suicide mission.</p><p></p><p></p><p></p><p>Awesome nitpick.</p><p></p><p>To piggyback: we are about to learn that Perth is capable of casting 6th level druid spells. Which means he also has access to…</p><p></p><p><strong>Commune with Nature</strong> (5th level) — this alone can find Carr eventually. It might take a few tries, but Perth can cast this <em>every day</em>.</p><p></p><p><strong>Speak with Plants</strong> (4th level) and <strong>Speak with Animals</strong> (1st level) — Perth can ask every living being on Seagate Island for information.</p><p></p><p><strong>Animal Summoning III</strong> (6th level) — Perth can summon a bunch of Hit Dice worth of animals, some of which are going to have specialized search capabilities such as excellent eyesight, flight, excellent smell, the ability to travel long distances, etc. Heck, he could <em>literally</em> summon the lions that apparently infest Seagate Island.</p><p></p><p>There’s simply no excuse for why Team Good Guy couldn’t find Carr until “this week”, except that is how the plot is written.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9573893, member: 7737"] It’s mind bogglingly risky and stupid, right? There are not one but two different “touch it and die” plot gateways in the book, and for both of them, the advice to Carr is along the lines of, “It’s [I]probably[/I] safe. [I]Maybe[/I]. We [I]think[/I].” It isn’t just WIS 3 Carr who makes a risky, stupid choice. It’s everyone in the book. The plot would be better and stronger, with more of a sense of danger, if Team Good Guy emphasized how much effort they’ve put into determining that it is safe for Carr to touch the door and the sceptre. He’s the chosen one after all. Thank goodness they located him (heh) because now they can solve the death-door and death-sceptre dilemma. Or, the plot could emphasize how this is a desperation Hail Mary play, particularly with the sceptre: Landor trapped it against anyone but himself. Carr is 50% Landor. It might be enough and we have no choice but to take the gamble because… well it would have to be because Beldon was on the cusp of realizing his evil schemes, which would have to exist and be detailed enough to be scary. Instead of either of those approaches, we get this weird middle ground where everyone “thinks” this and that about the door and the sceptre, there’s no coherent explanation for WHY anyone thinks anything, and it drains all tension out of the endgame. “You touch the door of doom that has been killing people for 15 years! It’s totally fine.” “You touch the sceptre of dweomer-y destruction that was crafted by an archmage whose power eclipsed the gods! It’s totally fine.” Our adult appropriate backstory involving adultery and inappropriate relationships leads to a better and more coherent explanation for why Dalris would be sent on what is otherwise a literal suicide mission. Awesome nitpick. To piggyback: we are about to learn that Perth is capable of casting 6th level druid spells. Which means he also has access to… [B]Commune with Nature[/B] (5th level) — this alone can find Carr eventually. It might take a few tries, but Perth can cast this [I]every day[/I]. [B]Speak with Plants[/B] (4th level) and [B]Speak with Animals[/B] (1st level) — Perth can ask every living being on Seagate Island for information. [B]Animal Summoning III[/B] (6th level) — Perth can summon a bunch of Hit Dice worth of animals, some of which are going to have specialized search capabilities such as excellent eyesight, flight, excellent smell, the ability to travel long distances, etc. Heck, he could [I]literally[/I] summon the lions that apparently infest Seagate Island. There’s simply no excuse for why Team Good Guy couldn’t find Carr until “this week”, except that is how the plot is written. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
Top