Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 9573899" data-attributes="member: 7737"><p>[<em>Back to the gamebook.</em>]</p><p></p><p>After hearing Team Good Guys’ awesome plan, we are offered a choice:</p><p>(92) if we want to test our similarities to our father before we risk wand-related death;</p><p>(67) if we're willing to risk having our "life energy drained".</p><p></p><p>---</p><p></p><p>Unsurprisingly by this point in our gamebook education, the prudent and cautious approach at (92) leads to failure: we're pronounced a coward, Thayne erases our spellbook, and we're sent away to Freeton where we presumably never amount to anything. Although I'd like to think this is the path that leads to Carr using his infinite wealth to amass an army of mercenaries to seek revenge upon everyone.</p><p></p><p>Anyway, who needs to test our similarities to our father when both Thayne and Perth have looked closely at our facial features? Our cheekbones alone are enough to protect us from Bhukodian sorcery.</p><p></p><p>So obviously we proceed to (67).</p><p></p><p></p><p>---</p><p></p><p><strong>67</strong></p><p></p><p>We are resolute in our determination to help! </p><p></p><p>Great, they say, because Beldon may be close to "unlock[ing] the power of the sceptre".</p><p></p><p>[<em>Aaaargh! What makes Beldon closer now than he was 15 years ago? Also even if he "unlocks" the power of the sceptre, so what? He can't touch it or his "dweomer" <em><strong>and life force</strong></em> will be drained. Unless "unlocks" means Beldon removes the protections that Landor placed on the sceptre. But if that's the case, why not just <em><strong>say that</strong></em>?</em>]</p><p></p><p>Dalris explains that…</p><ol> <li data-xf-list-type="ol">Landor hid the sceptre in a crypt below the academy;</li> <li data-xf-list-type="ol">the only way to reach the crypt is through Landor's quarters;</li> <li data-xf-list-type="ol">those quarters have been wizard locked since "his murder" (!) 15 years ago;</li> <li data-xf-list-type="ol">Beldon has been trying to gain access ever since, but has so far been unable to break the seal;</li> <li data-xf-list-type="ol">"We think" that Landor's personal spellbooks are in the room along with his "personal records";</li> <li data-xf-list-type="ol">Perth "has learned" that Beldon "is close to solving the problem of the wizard's lock".</li> </ol><p>[<em>And… break for commentary.</em>]</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9573899, member: 7737"] [[I]Back to the gamebook.[/I]] After hearing Team Good Guys’ awesome plan, we are offered a choice: (92) if we want to test our similarities to our father before we risk wand-related death; (67) if we're willing to risk having our "life energy drained". --- Unsurprisingly by this point in our gamebook education, the prudent and cautious approach at (92) leads to failure: we're pronounced a coward, Thayne erases our spellbook, and we're sent away to Freeton where we presumably never amount to anything. Although I'd like to think this is the path that leads to Carr using his infinite wealth to amass an army of mercenaries to seek revenge upon everyone. Anyway, who needs to test our similarities to our father when both Thayne and Perth have looked closely at our facial features? Our cheekbones alone are enough to protect us from Bhukodian sorcery. So obviously we proceed to (67). --- [B]67[/B] We are resolute in our determination to help! Great, they say, because Beldon may be close to "unlock[ing] the power of the sceptre". [[I]Aaaargh! What makes Beldon closer now than he was 15 years ago? Also even if he "unlocks" the power of the sceptre, so what? He can't touch it or his "dweomer" [I][B]and life force[/B][/I] will be drained. Unless "unlocks" means Beldon removes the protections that Landor placed on the sceptre. But if that's the case, why not just [I][B]say that[/B][/I]?[/I]] Dalris explains that… [LIST=1] [*]Landor hid the sceptre in a crypt below the academy; [*]the only way to reach the crypt is through Landor's quarters; [*]those quarters have been wizard locked since "his murder" (!) 15 years ago; [*]Beldon has been trying to gain access ever since, but has so far been unable to break the seal; [*]"We think" that Landor's personal spellbooks are in the room along with his "personal records"; [*]Perth "has learned" that Beldon "is close to solving the problem of the wizard's lock". [/LIST] [[I]And… break for commentary.[/I]] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
Top