Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 9573900" data-attributes="member: 7737"><p><strong>Commentary</strong>:</p><p></p><p>Dalris's list raises more questions than it answers.</p><ol> <li data-xf-list-type="ol"><strong>Landor hid the sceptre in a crypt below the academy</strong>: How could anyone other than Landor, Rufyl, and the Crypt Thing know this? Landor hadn't done it yet when he departed the druid grove to go back to the academy; and after he did it, Landor disappeared. The only thing that makes sense is that Landor told Perth and Dalris about his PLAN to hide the sceptre. But from their perspective, how do they know he succeeded?</li> <li data-xf-list-type="ol"><strong>The only way to reach the crypt is through Landor's quarters</strong>: Again, how could anyone know this? That was Landor's PLAN and as it turned out, it worked. But the plan requires multiple steps in which you first summon Rufyl, then Rufyl goes to talk to the Crypt Thing, then the Crypt Thing teleports you to the vault. Did Landor share these elaborate steps with Perth and Dalris before he left?</li> <li data-xf-list-type="ol"><strong>Landor's quarters have been wizard locked since "his murder" (!) 15 years ago</strong>: The "murder" part of this cannot be true, because in this timeline, Carr will end up in Landor's quarters and read Landor's letter wherein Landor explains how he gave up his own existence to power the Crypt Thing / Sceptre / vault hiding place situation. There is no timeline in which "Landor was murdered" and "Carr gets into the vault" are both true at the same time.</li> <li data-xf-list-type="ol"><strong>Beldon has been trying to gain access ever since, but has so far been unable to break the seal</strong>: What exactly has Beldon been trying? He's powerful enough to cast 6th level spells and he has a limitless supply of expendable students. How hard is it to break one darned wizard lock?</li> <li data-xf-list-type="ol"><strong>"We think" that Landor's personal spellbooks are in the room</strong>: This is a lie. Perth and Dalris KNOW FOR A FACT that Landor's spellbooks are in the druid grove. I still don't understand the point of this lie. Team Good Guys have already convinced Carr of the sceptre's importance and that he needs to recover it to save the world from Beldeon's unspecified eeeeevil. If they said, "And after you recover the sceptre, we'll take you to the grove where you can read your father's spellbooks," that would be an EVEN STRONGER reason for Carr to help. The lie makes it LESS likely that Carr will want to help. Recall that Carr was uncomfortable with Estla's aura-reading because Carr knew that Thayne withheld information, or to put it another way, because Thayne lied to Carr. In other words: when Carr is lied to, he balks and doesn't want to proceed. So WHY would Team Good Guy <em>make up a lie out of thin air</em> about the spellbooks, <em>knowing</em> that this lie will make Carr NOT WANT TO HELP THEM?!</li> <li data-xf-list-type="ol"><strong>Perth "has learned" that Beldon "is close to solving the problem of the wizard's lock"</strong>: Whaaaaat?!?! How has Perth "learned" this? Who is Perth's inside man?!?!</li> </ol><p>The more details given about the plan and who knew what among Thayne, Perth, Dalris, and Beldon -- the more muddled and confused the situation becomes.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9573900, member: 7737"] [B]Commentary[/B]: Dalris's list raises more questions than it answers. [LIST=1] [*][B]Landor hid the sceptre in a crypt below the academy[/B]: How could anyone other than Landor, Rufyl, and the Crypt Thing know this? Landor hadn't done it yet when he departed the druid grove to go back to the academy; and after he did it, Landor disappeared. The only thing that makes sense is that Landor told Perth and Dalris about his PLAN to hide the sceptre. But from their perspective, how do they know he succeeded? [*][B]The only way to reach the crypt is through Landor's quarters[/B]: Again, how could anyone know this? That was Landor's PLAN and as it turned out, it worked. But the plan requires multiple steps in which you first summon Rufyl, then Rufyl goes to talk to the Crypt Thing, then the Crypt Thing teleports you to the vault. Did Landor share these elaborate steps with Perth and Dalris before he left? [*][B]Landor's quarters have been wizard locked since "his murder" (!) 15 years ago[/B]: The "murder" part of this cannot be true, because in this timeline, Carr will end up in Landor's quarters and read Landor's letter wherein Landor explains how he gave up his own existence to power the Crypt Thing / Sceptre / vault hiding place situation. There is no timeline in which "Landor was murdered" and "Carr gets into the vault" are both true at the same time. [*][B]Beldon has been trying to gain access ever since, but has so far been unable to break the seal[/B]: What exactly has Beldon been trying? He's powerful enough to cast 6th level spells and he has a limitless supply of expendable students. How hard is it to break one darned wizard lock? [*][B]"We think" that Landor's personal spellbooks are in the room[/B]: This is a lie. Perth and Dalris KNOW FOR A FACT that Landor's spellbooks are in the druid grove. I still don't understand the point of this lie. Team Good Guys have already convinced Carr of the sceptre's importance and that he needs to recover it to save the world from Beldeon's unspecified eeeeevil. If they said, "And after you recover the sceptre, we'll take you to the grove where you can read your father's spellbooks," that would be an EVEN STRONGER reason for Carr to help. The lie makes it LESS likely that Carr will want to help. Recall that Carr was uncomfortable with Estla's aura-reading because Carr knew that Thayne withheld information, or to put it another way, because Thayne lied to Carr. In other words: when Carr is lied to, he balks and doesn't want to proceed. So WHY would Team Good Guy [I]make up a lie out of thin air[/I] about the spellbooks, [I]knowing[/I] that this lie will make Carr NOT WANT TO HELP THEM?! [*][B]Perth "has learned" that Beldon "is close to solving the problem of the wizard's lock"[/B]: Whaaaaat?!?! How has Perth "learned" this? Who is Perth's inside man?!?! [/LIST] The more details given about the plan and who knew what among Thayne, Perth, Dalris, and Beldon -- the more muddled and confused the situation becomes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
Top