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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9574330" data-attributes="member: 42856"><p>The first question is "why is it Dalris that explains that?". If she's supposed to be the age of Carr, she's a teenager, and adults are talking to Carr. If she's twice or more his age, setting up another inappropriate relationship we're so fond of, then it's OK.</p><p></p><p>Also, if she is Carr's age, that means that Landor was having an affair with Marla and Perth's wife (let's call her Canberra) roughly at the same time. Since Perth is established to be around 50 with a beard not totally grey but with silver streaks, it means he was 35 at most when Carr was born, let's 33 when he was concieved. If his wife was his age or younger, which isn't surprising from someone in a position of power in a medieval setting, 64-years old Landor is confirmed to be interested in younger women as a trend, not just Marla.</p><p></p><p>If Dalris is 35, then she was born 20 years before Landor's death, when he was 45 -- fine -- and when Perth was 15. And Perth's wife was, hum...</p><p></p><p>New hypothesis to reconcile everything: Landor knocked teenage Canberra, his student, up, making her stop her study of magic. Then she got back to Kandian land in shame and was hastily betrothed to a young guy, who later happened to become archdruid of Kandia, Perth. 6 months later, Dalris is born, and never told that she was adopted by Perth. She was however used to see Landor coming by at their house when she was a child -- he had to deposit child support money after all, there is no way to just do a bank transfer in a medieval setting -- and probably at some point he gave her a magic colouring book, so she vaguely remembers "studying under Landor". At age 18, she unlocks the funds left by Landor as part of child support, netting her the GP and therefore XP to reach the required MU and fighter level to become a bard.</p><p></p><p>We're progressively putting the pieces of the plot together.</p><p></p><p></p><p></p><p>On day 1 of their 15-years old combing of the island to search for Landor's son, they had cast Augury, revealing that:</p><p></p><p>"Marla Delling of Delmer has borne a heir to Landor that will one day pick up his father's sceptre from the crypt under his academy, where it will rest safely until this day."</p><p></p><p>Unfortunately, the cryptic augury didn't yield any useful information about Carr's whereabouts.</p><p></p><p></p><p></p><p>This can't be true. The people who built the crypt probably didn't enter through Landor's quarters, built centuries later. Even if they blocked the access to the crypt with a large stone, there <em>is</em> another way to reach the crypt, possibly requiring the use of magic. Or a shovel.</p><p></p><p></p><p></p><p>There is a possibility that The Thayne Team actually believes that Landor was killed on the way back, after locking the sceptre out.</p><p></p><p>Knowing that the quarters are wizard locked proves that they already sent someone to the academy, and he was shown that particular door, on the distinctinve 15-feet wide landing.</p><p></p><p>Also, if we accept that "Your father decided to change alignment" is equal to "your father was killed by <his new screen name>", then we can accepted that "Your father was forced to perform a ritual that cost his life to protect the sceptre from his enemy" is equal to "your father was killed by the enemy".</p><p></p><p></p><p></p><p>In my current campaign, I play a character in a group who has located a tomb in which rests powerful, ancient, evil, world-destroying relic. The group has decided that the next step of our quest consists of destroying the key to the tomb. I am having a blast repeating that destroying the key will hardly prove a problem to anyone once the location of the tomb is widely known. But I am not listened to.</p><p></p><p>This is the exact same problem here. Let's discount the window for a second. Let's discard the ease of removing Arcane Lock on a door. Casting desintegrate on the WALL would be enough. Or getting a pike, asking Dr Sluggart, the Divination Teacher, to stand aside from the middle of his appartment, and burrowing one stair down. There are thousands of way to do that in 15 years.</p><p></p><p></p><p></p><p>Especially since "We think the spellbooks are in the room" will be proven false before Carr accesses the sceptre. So he might totally abort the mission saying "the information you've been operating on is incorrect, the spellbooks weren't in the room, so I prefered to retreat as there is a strong chance the secret access to some crypt from there is also wrong".</p><p></p><p></p><p></p><p>He cast Augury on the second day of his combing of Freeton, revealing that: "The sun will have risen thrice in the sky after the son of Landor has learned his first cantrip when the sceptre of Power will be recovered".</p><p></p><p>Since Thayne taught Carr two days ago, if they don't act right now, then the three days will have passed and therefore Beldon is very close to get the sceptre unless they do something right now.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9574330, member: 42856"] The first question is "why is it Dalris that explains that?". If she's supposed to be the age of Carr, she's a teenager, and adults are talking to Carr. If she's twice or more his age, setting up another inappropriate relationship we're so fond of, then it's OK. Also, if she is Carr's age, that means that Landor was having an affair with Marla and Perth's wife (let's call her Canberra) roughly at the same time. Since Perth is established to be around 50 with a beard not totally grey but with silver streaks, it means he was 35 at most when Carr was born, let's 33 when he was concieved. If his wife was his age or younger, which isn't surprising from someone in a position of power in a medieval setting, 64-years old Landor is confirmed to be interested in younger women as a trend, not just Marla. If Dalris is 35, then she was born 20 years before Landor's death, when he was 45 -- fine -- and when Perth was 15. And Perth's wife was, hum... New hypothesis to reconcile everything: Landor knocked teenage Canberra, his student, up, making her stop her study of magic. Then she got back to Kandian land in shame and was hastily betrothed to a young guy, who later happened to become archdruid of Kandia, Perth. 6 months later, Dalris is born, and never told that she was adopted by Perth. She was however used to see Landor coming by at their house when she was a child -- he had to deposit child support money after all, there is no way to just do a bank transfer in a medieval setting -- and probably at some point he gave her a magic colouring book, so she vaguely remembers "studying under Landor". At age 18, she unlocks the funds left by Landor as part of child support, netting her the GP and therefore XP to reach the required MU and fighter level to become a bard. We're progressively putting the pieces of the plot together. On day 1 of their 15-years old combing of the island to search for Landor's son, they had cast Augury, revealing that: "Marla Delling of Delmer has borne a heir to Landor that will one day pick up his father's sceptre from the crypt under his academy, where it will rest safely until this day." Unfortunately, the cryptic augury didn't yield any useful information about Carr's whereabouts. This can't be true. The people who built the crypt probably didn't enter through Landor's quarters, built centuries later. Even if they blocked the access to the crypt with a large stone, there [I]is[/I] another way to reach the crypt, possibly requiring the use of magic. Or a shovel. There is a possibility that The Thayne Team actually believes that Landor was killed on the way back, after locking the sceptre out. Knowing that the quarters are wizard locked proves that they already sent someone to the academy, and he was shown that particular door, on the distinctinve 15-feet wide landing. Also, if we accept that "Your father decided to change alignment" is equal to "your father was killed by <his new screen name>", then we can accepted that "Your father was forced to perform a ritual that cost his life to protect the sceptre from his enemy" is equal to "your father was killed by the enemy". In my current campaign, I play a character in a group who has located a tomb in which rests powerful, ancient, evil, world-destroying relic. The group has decided that the next step of our quest consists of destroying the key to the tomb. I am having a blast repeating that destroying the key will hardly prove a problem to anyone once the location of the tomb is widely known. But I am not listened to. This is the exact same problem here. Let's discount the window for a second. Let's discard the ease of removing Arcane Lock on a door. Casting desintegrate on the WALL would be enough. Or getting a pike, asking Dr Sluggart, the Divination Teacher, to stand aside from the middle of his appartment, and burrowing one stair down. There are thousands of way to do that in 15 years. Especially since "We think the spellbooks are in the room" will be proven false before Carr accesses the sceptre. So he might totally abort the mission saying "the information you've been operating on is incorrect, the spellbooks weren't in the room, so I prefered to retreat as there is a strong chance the secret access to some crypt from there is also wrong". He cast Augury on the second day of his combing of Freeton, revealing that: "The sun will have risen thrice in the sky after the son of Landor has learned his first cantrip when the sceptre of Power will be recovered". Since Thayne taught Carr two days ago, if they don't act right now, then the three days will have passed and therefore Beldon is very close to get the sceptre unless they do something right now. [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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