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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9574667" data-attributes="member: 7737"><p>Team Good Guys has given Carr several different reasons to refuse to help them.</p><ul> <li data-xf-list-type="ul">They think that Carr “might” be able to survive contact with the sceptre.</li> <li data-xf-list-type="ul">They tell Carr he has to choose between the sceptre that “might” kill him and his father’s spellbooks which Thayne originally promised to help Carr understand.</li> <li data-xf-list-type="ul">They seem confused about how the sceptre even works.</li> <li data-xf-list-type="ul">They plan to send Carr on this suicide mission in the company of a teenage girl, rather than the experienced thief / magic-user or the powerful archdruid.</li> </ul><p>Given all that, what happens if we QUITE REASONABLY say “no thanks”?</p><p></p><p>---</p><p></p><p><strong>63</strong></p><p></p><p>[<em>This is a fun "death".</em>]</p><p></p><p>We state that nothing will stop us from trying for our father's spellbooks. Perth says he can't let us do that, because it will put the entire academy on guard and prevent anyone from slipping inside to get the sceptre.</p><p></p><p>[<em>Dude. Dude! THIS MAKES ABSOLUTELY ZERO SENSE. We just established IN THIS CONVERSATION that, according to Dalris and Perth, the way to get to the sceptre AND the (supposed) spellbooks is through Landor's quarters. So for Carr to say that he's going for the spellbooks or for Dalris to say that she's going for the sceptre -- THEY'RE GOING TO THE SAME LOCATION! Either it is possible for the two of them to slip into the academy undetected or it's not. It doesn't matter if the reason they slip in undetected is object A, object B, or both. Put another way: when Carr and Dalris show up at the academy, there’s not going to be a door-guard who asks them the question, “Why are you here? To get Landor’s spellbooks? ALERT, DANGER, ATTACK!” Vs. “Why are you here? To get the Sceptre of Power? Oh, that’s fine then, carry on.”</em>]</p><p></p><p>Being a hot-headed teenager with WIS 3, we want to know how Perth is going to stop us. Have we mentioned that we are THE Carr Delling? Descendant of an ARCHMAGE whose power filled the GODS THEMSELVES with fear!</p><p></p><p>Perth says, "If I must, the spell known as Feeblemind would do." </p><p></p><p>We leap to our feet and make a run for it only to hear a spellword behind us. Suddenly we feel empty in the head [<em>how can we tell the difference? zing!</em>] and wander from the hut "with the mind of a moronic child."</p><p></p><p>[<em>I told you this was a fun "death".</em>]</p><p></p><p>[<em>BTW, Feeblemind is a level 6 druid spell in AD&D, which means that Perth is at least 11th level. Possibly 13th level if we take “archdruid” as his level title. Either way, he’s hella powerful.</em>]</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9574667, member: 7737"] Team Good Guys has given Carr several different reasons to refuse to help them. [LIST] [*]They think that Carr “might” be able to survive contact with the sceptre. [*]They tell Carr he has to choose between the sceptre that “might” kill him and his father’s spellbooks which Thayne originally promised to help Carr understand. [*]They seem confused about how the sceptre even works. [*]They plan to send Carr on this suicide mission in the company of a teenage girl, rather than the experienced thief / magic-user or the powerful archdruid. [/LIST] Given all that, what happens if we QUITE REASONABLY say “no thanks”? --- [B]63[/B] [[I]This is a fun "death".[/I]] We state that nothing will stop us from trying for our father's spellbooks. Perth says he can't let us do that, because it will put the entire academy on guard and prevent anyone from slipping inside to get the sceptre. [[I]Dude. Dude! THIS MAKES ABSOLUTELY ZERO SENSE. We just established IN THIS CONVERSATION that, according to Dalris and Perth, the way to get to the sceptre AND the (supposed) spellbooks is through Landor's quarters. So for Carr to say that he's going for the spellbooks or for Dalris to say that she's going for the sceptre -- THEY'RE GOING TO THE SAME LOCATION! Either it is possible for the two of them to slip into the academy undetected or it's not. It doesn't matter if the reason they slip in undetected is object A, object B, or both. Put another way: when Carr and Dalris show up at the academy, there’s not going to be a door-guard who asks them the question, “Why are you here? To get Landor’s spellbooks? ALERT, DANGER, ATTACK!” Vs. “Why are you here? To get the Sceptre of Power? Oh, that’s fine then, carry on.”[/I]] Being a hot-headed teenager with WIS 3, we want to know how Perth is going to stop us. Have we mentioned that we are THE Carr Delling? Descendant of an ARCHMAGE whose power filled the GODS THEMSELVES with fear! Perth says, "If I must, the spell known as Feeblemind would do." We leap to our feet and make a run for it only to hear a spellword behind us. Suddenly we feel empty in the head [[I]how can we tell the difference? zing![/I]] and wander from the hut "with the mind of a moronic child." [[I]I told you this was a fun "death".[/I]] [[I]BTW, Feeblemind is a level 6 druid spell in AD&D, which means that Perth is at least 11th level. Possibly 13th level if we take “archdruid” as his level title. Either way, he’s hella powerful.[/I]] [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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