Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 9575862" data-attributes="member: 7737"><p>In the book as written, just the one that the Crypt Thing is holding.</p><p></p><p>Buuuuuttttt… when Dalris describes the sceptre of power [<em>take a shot</em>] she says that according to legend it is one of a number of wands / staves / guisarme-voulges that the Bhukodian sorcerers used. THE sceptre of power [<em>takeashot</em>] is the only one that’s been recovered.</p><p></p><p>Where could the rest of those scepters be? How about in the various sarcophagi that are in the same area as the Crypt Thing. It would be a cool scene if Carr entered a ROOM full of sceptres and had to determine which one is the right one, perhaps with Detect Magic, an INT test, or some kind of confusing conversation with the duplicitous skeletal guardian.</p><p></p><p></p><p></p><p>Upon re-reading, Dalris’s “rod-shaped package” <em>could</em> be her bard flute. Then the “other” weapon that she has could be a figurative weapon, not a literal weapon. Specifically it could be…</p><p></p><p><strong><em>her only ornament is a curious neck ring made of gold. Its open ends are capped with identical red stones.</em></strong></p><p></p><p>Maybe. I’m completely speculating.</p><p></p><p></p><p></p><p>As long as you don’t mind that you spend the rest of your existence near the “parent” Yellow Musk Creeper, forced to serve and to protect it.</p><p></p><p></p><p></p><p>Indeed! It’s often a cliché that the villains are clever and competent (aside from, possibly, one monomaniacal flaw); pragmatic to the point of ruthlessness; demanding of excellence from their underlings. And the good guys win not by out-thinking the villains but by out-righteous-ing them and/or humorous dumb luck if it’s an action comedy.</p><p></p><p></p><p></p><p>As you say — nope. Due to the nature of the CYOA format, the challenges have to be main character focused, unless the book can funnel the main character into position alongside the helper NPC.</p><p></p><p>What’s funny and at this point, not surprising, is that on this path Dalris goes out of her way to state that Carr will need her help to identify the sceptre… and of course there is no payoff for this. There can’t be, because the book has to ensure that only Carr and Rufyl make it to the final confrontation, given that they <em>may</em> have gone directly there before meeting Dalris.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9575862, member: 7737"] In the book as written, just the one that the Crypt Thing is holding. Buuuuuttttt… when Dalris describes the sceptre of power [[I]take a shot[/I]] she says that according to legend it is one of a number of wands / staves / guisarme-voulges that the Bhukodian sorcerers used. THE sceptre of power [[I]takeashot[/I]] is the only one that’s been recovered. Where could the rest of those scepters be? How about in the various sarcophagi that are in the same area as the Crypt Thing. It would be a cool scene if Carr entered a ROOM full of sceptres and had to determine which one is the right one, perhaps with Detect Magic, an INT test, or some kind of confusing conversation with the duplicitous skeletal guardian. Upon re-reading, Dalris’s “rod-shaped package” [I]could[/I] be her bard flute. Then the “other” weapon that she has could be a figurative weapon, not a literal weapon. Specifically it could be… [B][I]her only ornament is a curious neck ring made of gold. Its open ends are capped with identical red stones.[/I][/B] Maybe. I’m completely speculating. As long as you don’t mind that you spend the rest of your existence near the “parent” Yellow Musk Creeper, forced to serve and to protect it. Indeed! It’s often a cliché that the villains are clever and competent (aside from, possibly, one monomaniacal flaw); pragmatic to the point of ruthlessness; demanding of excellence from their underlings. And the good guys win not by out-thinking the villains but by out-righteous-ing them and/or humorous dumb luck if it’s an action comedy. As you say — nope. Due to the nature of the CYOA format, the challenges have to be main character focused, unless the book can funnel the main character into position alongside the helper NPC. What’s funny and at this point, not surprising, is that on this path Dalris goes out of her way to state that Carr will need her help to identify the sceptre… and of course there is no payoff for this. There can’t be, because the book has to ensure that only Carr and Rufyl make it to the final confrontation, given that they [I]may[/I] have gone directly there before meeting Dalris. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
Top