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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9576330" data-attributes="member: 7737"><p><strong>The Story So Far</strong></p><p></p><p>It's not actually titled that. The gamebook goes directly from a section titled "An Exciting New Experience in Books!" to an untitled page just before "Playing the Game - Establishing Your Character". But I'm going to refer to this section as The Story So Far because that's what it is. I'm also going to quote it in full so I am not accused of selective paraphrases that serve my rants.</p><p></p><p>---</p><p></p><p>In the first adventure, SCEPTRE OF POWER, you were a boy of only sixteen, experimenting with comparatively simple spells under the guidance of <strong>Thayne</strong>, an elven ranger-wizard who learned his magic from your father. He and a Kandian bard named <strong>Dalris</strong>, the wildly beautiful daughter of Archdruid Perth, helped you locate and recover the <strong>Sceptre of Bhukod</strong>, a powerful magical weapon fashioned by sorcerer-kings of the ancient Bhukodian Empire. You would have failed in your quest had your father not bequeathed to you his loyal familiar, a telepathic pseudodragon named <strong>Rufyl</strong>.</p><p></p><p>THE SORCERER'S CROWN begins in the large druid grove of <strong>Wealwood</strong>, approximately five years after the conclusion of SCEPTRE OF POWER. It was in Wealwood that your father worked for most of his life, uncovering the lost magical secrets of ancient Bhukod. After you recovered the legendary Sceptre of Bhukod, Perth insisted that you remain in his sacred grove as tribal mage, in the same log house erected for your father before your birth. Though you spend most of your waking hours delving into your father's coded spellbooks and extensive notes on the magical secrets of ancient Bhukod, you realize it will take you many more years just to reach the point where Landor left off two decades ago.</p><p></p><p>Your continual quest for more magical knowledge has taken its toll on your health. You are no longer the fresh-faced novice of sixteen that you were in the first adventure in the trilogy. In fact, you look considerably older and more haggard than your twenty-two years, causing Dalris to label your work a "greedy and dangerous obsession."</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9576330, member: 7737"] [B]The Story So Far[/B] It's not actually titled that. The gamebook goes directly from a section titled "An Exciting New Experience in Books!" to an untitled page just before "Playing the Game - Establishing Your Character". But I'm going to refer to this section as The Story So Far because that's what it is. I'm also going to quote it in full so I am not accused of selective paraphrases that serve my rants. --- In the first adventure, SCEPTRE OF POWER, you were a boy of only sixteen, experimenting with comparatively simple spells under the guidance of [B]Thayne[/B], an elven ranger-wizard who learned his magic from your father. He and a Kandian bard named [B]Dalris[/B], the wildly beautiful daughter of Archdruid Perth, helped you locate and recover the [B]Sceptre of Bhukod[/B], a powerful magical weapon fashioned by sorcerer-kings of the ancient Bhukodian Empire. You would have failed in your quest had your father not bequeathed to you his loyal familiar, a telepathic pseudodragon named [B]Rufyl[/B]. THE SORCERER'S CROWN begins in the large druid grove of [B]Wealwood[/B], approximately five years after the conclusion of SCEPTRE OF POWER. It was in Wealwood that your father worked for most of his life, uncovering the lost magical secrets of ancient Bhukod. After you recovered the legendary Sceptre of Bhukod, Perth insisted that you remain in his sacred grove as tribal mage, in the same log house erected for your father before your birth. Though you spend most of your waking hours delving into your father's coded spellbooks and extensive notes on the magical secrets of ancient Bhukod, you realize it will take you many more years just to reach the point where Landor left off two decades ago. Your continual quest for more magical knowledge has taken its toll on your health. You are no longer the fresh-faced novice of sixteen that you were in the first adventure in the trilogy. In fact, you look considerably older and more haggard than your twenty-two years, causing Dalris to label your work a "greedy and dangerous obsession." [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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