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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9577194" data-attributes="member: 7737"><p>Let the proper game-bookin’ begin!</p><p></p><p><strong>1</strong></p><p></p><p>"The golden hues of the sinking Tikandian sun bring a message to gentler dwellers of the wild: feed and hide before the thick evening shadows call the nightly hunters." </p><p></p><p>(Cool, evocative opening line.)</p><p></p><p>We’re the hunters! And we’ve cornered "one of the most fearful of those predators, the dreaded manticore", a "vicious leonine creature". We need one of its tail spikes for a "powerful spell" used to enchant darts.</p><p></p><p>The "leather clad" Dalris [<em>yowza!</em>] who "moves with the stealth of a cat" approaches the manticore "with only her Charm Mammal spell and her druid’s torc to protect her." The red stones on the torc glow, rising and falling with Dalris’s voice as she politely asks the manticore to hold still so we can take one of its "quills". [<em>Huh? It has tail spikes, not quills.</em>]</p><p></p><p>Dalris tells us to hurry up before she loses control over the beast. We contemplate if the Magic Missile that we prepared for just such an emergency will be enough to handle the manticore.</p><p></p><p>Our original plan was to blast the manticore and grab a tail spike while it was mortally wounded, just before the beast dies. Because, as Rufyl our pseudodragon famililar reminds us telepathically, <em>A spike from a dead manticore is useless for the enchantment of a magical item.</em> Rufyl is nearby but invisible as is his wont.</p><p></p><p>We telepathically reply to Rufyl that Dalris’s life is more important than a spell component. Which begs the question of why we are here at all.</p><p></p><p>"Get your damned quill!" Dalris says, channeling the gamebook's reader.</p><p></p><p>We can…</p><p>(10) use Magic Missile anyway,</p><p>(19) grab a tail spike while Dalris’s spell is still active, or</p><p>(50) decide that the spell component isn’t that important after all.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9577194, member: 7737"] Let the proper game-bookin’ begin! [B]1[/B] "The golden hues of the sinking Tikandian sun bring a message to gentler dwellers of the wild: feed and hide before the thick evening shadows call the nightly hunters." (Cool, evocative opening line.) We’re the hunters! And we’ve cornered "one of the most fearful of those predators, the dreaded manticore", a "vicious leonine creature". We need one of its tail spikes for a "powerful spell" used to enchant darts. The "leather clad" Dalris [[I]yowza![/I]] who "moves with the stealth of a cat" approaches the manticore "with only her Charm Mammal spell and her druid’s torc to protect her." The red stones on the torc glow, rising and falling with Dalris’s voice as she politely asks the manticore to hold still so we can take one of its "quills". [[I]Huh? It has tail spikes, not quills.[/I]] Dalris tells us to hurry up before she loses control over the beast. We contemplate if the Magic Missile that we prepared for just such an emergency will be enough to handle the manticore. Our original plan was to blast the manticore and grab a tail spike while it was mortally wounded, just before the beast dies. Because, as Rufyl our pseudodragon famililar reminds us telepathically, [I]A spike from a dead manticore is useless for the enchantment of a magical item.[/I] Rufyl is nearby but invisible as is his wont. We telepathically reply to Rufyl that Dalris’s life is more important than a spell component. Which begs the question of why we are here at all. "Get your damned quill!" Dalris says, channeling the gamebook's reader. We can… (10) use Magic Missile anyway, (19) grab a tail spike while Dalris’s spell is still active, or (50) decide that the spell component isn’t that important after all. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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