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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9580547" data-attributes="member: 7737"><p><strong><em>Just for you, I will make a chart that shows who teaches each spell on the College Arcane paths in book 1.</em></strong></p><p></p><p>I have delved deep into the bowels of the first book and emerged with the following data.</p><p></p><table style='width: 100%'><tr><td style='width: 25.0000%'><strong>Cantrips</strong></td><td style='width: 12.0938%'><strong>Section</strong></td><td style='width: 19.7676%'><strong>Instructor</strong></td><td style='width: 43.0895%'><strong>Notes</strong></td></tr><tr><td style='width: 25.0000%'>Exterminate</td><td style='width: 12.0938%'>201</td><td style='width: 19.7676%'>Arno</td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'>Tweak</td><td style='width: 12.0938%'>29</td><td style='width: 19.7676%'>Arno</td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'>Cough</td><td style='width: 12.0938%'>n/a</td><td style='width: 19.7676%'>n/a</td><td style='width: 43.0895%'>on bookmark but not possible to learn</td></tr><tr><td style='width: 25.0000%'>Hairy</td><td style='width: 12.0938%'>96</td><td style='width: 19.7676%'>Arno</td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'>Unlock</td><td style='width: 12.0938%'>121</td><td style='width: 19.7676%'>Arno</td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'></td><td style='width: 12.0938%'></td><td style='width: 19.7676%'></td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'><strong>Weak Spells</strong></td><td style='width: 12.0938%'><strong>Section</strong></td><td style='width: 19.7676%'><strong>Instructor</strong></td><td style='width: 43.0895%'><strong>Notes</strong></td></tr><tr><td style='width: 25.0000%'>Friends</td><td style='width: 12.0938%'>22</td><td style='width: 19.7676%'>Arno</td><td style='width: 43.0895%'>roll 3 dice to learn!</td></tr><tr><td style='width: 25.0000%'>Unseen Servant</td><td style='width: 12.0938%'>38</td><td style='width: 19.7676%'>Arno</td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'>Spider Climb</td><td style='width: 12.0938%'>198</td><td style='width: 19.7676%'>Arno</td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'>Feather Fall</td><td style='width: 12.0938%'>91</td><td style='width: 19.7676%'>Arno</td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'>Comprehend Language</td><td style='width: 12.0938%'>70</td><td style='width: 19.7676%'>Arno</td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'>Burning Hands</td><td style='width: 12.0938%'>176</td><td style='width: 19.7676%'>n/a</td><td style='width: 43.0895%'>RTFM</td></tr><tr><td style='width: 25.0000%'></td><td style='width: 12.0938%'></td><td style='width: 19.7676%'></td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'><strong>Strong Spells</strong></td><td style='width: 12.0938%'><strong>Section</strong></td><td style='width: 19.7676%'><strong>Instructor</strong></td><td style='width: 43.0895%'><strong>Notes</strong></td></tr><tr><td style='width: 25.0000%'>Armor</td><td style='width: 12.0938%'>41</td><td style='width: 19.7676%'>an older adept (nameless)</td><td style='width: 43.0895%'>"red" robe is actually pink</td></tr><tr><td style='width: 25.0000%'>Light</td><td style='width: 12.0938%'>136</td><td style='width: 19.7676%'>a young adept (nameless)</td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'>Detect Magic</td><td style='width: 12.0938%'>223</td><td style='width: 19.7676%'>Beldon</td><td style='width: 43.0895%'>dweomer explanation</td></tr><tr><td style='width: 25.0000%'>Read Magic</td><td style='width: 12.0938%'>45</td><td style='width: 19.7676%'><strong><span style="color: rgb(184, 49, 47)">Haslum, oldest adept</span></strong></td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'>Sleep</td><td style='width: 12.0938%'>151</td><td style='width: 19.7676%'>Arno</td><td style='width: 43.0895%'></td></tr><tr><td style='width: 25.0000%'>Find Familiar</td><td style='width: 12.0938%'>4</td><td style='width: 19.7676%'>Beldon</td><td style='width: 43.0895%'></td></tr></table><p></p><p></p><p>And, <em>mea culpa</em>, <strong>Haslum does exist in book 1</strong>.</p><p></p><p>He is found on only one extremely specific path: you have to go to the College Arcane, choose to skip Cantrips, not tell Beldon about Thayne (else you are offered the Weak Spells catalogue), and then roll a 4 to "choose" Read Magic.</p><p></p><p>At (45) we brag to Beldon that we are "good at languages", but Beldon redirects us to Haslum (probably because <em>nobody</em> wants to hear a 15-year-old brag about being good at <em>anything</em>) (at least anything we are allowed to talk about in polite company).</p><p></p><p>"Our Scroll Master, Haslum, is the instructor for this course," Beldon explains.</p><p></p><p>Beldon leads us up the stairs to the 15-foot-wide landing that contains the door to Landor's quarters and... the other door, which is "an airy, well-lit chamber" filled with "benches, shelves, and cupboards" all "stacked with an amazing variety of books, maps, and scrolls."</p><p></p><p>Scroll Master Haslum is a scholar and the oldest of the red-robed adepts. He hands us the clear crystal prism mounted in an ebony holder that is the material component for Read Magic, notes that the prism is "rare and costly" but promises that if we are good at this spell he'll reward us with one of our own.</p><p></p><p>INT test, target number 22, on a success (185) we get a long passage where Haslum teaches us Read Magic, very similar to the Thayne equivalent. Haslum gives us "a delighted smile" as we rapidly assimilate knowledge, and when we cast the spell, says, "Your father would be very proud of you. You may keep the prism, Carr. You've earned it." We learn the spell and gain +1 INT and +1 CHA.</p><p></p><p>On a failure (86), we admit to Haslum that we can't follow all his teachings and we need more sleep.</p><p></p><p>Haslum studies your strained face, then nods gravely. "You need more basic courses before you tackle one this demanding. Go back to your room and get some rest. Tomorrow you can ask Beldon to assign you to a different class." We don't learn the spell but there is no other penalty for failure.</p><p></p><p>So there we have it: <strong>Haslum did exist in book 1 and was a nice guy, especially compared to everyone else.</strong></p><p></p><p>---</p><p></p><p>A few other things I noted in the table above.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Cough</strong>: This cantrip is on the bookmark-slash-character-sheet, but it is not possible to learn it. It's not in the catalog of 1d6-2 (but just roll 1d4, sheesh) cantrips.</li> <li data-xf-list-type="ul"><strong>Friends</strong>: When we attempt to learn this spell we are instructed to roll <strong><em>three</em></strong> dice and add to our INT. I have no idea if this is a typo or intentional.</li> <li data-xf-list-type="ul"><strong>Burning Hands</strong>: Carr decides he doesn't need no stinkin' instructor and that he can figure this out via Read The Friendly Manual. On a failure, he get the gnarly explosion death I posted in the previous thread.</li> <li data-xf-list-type="ul"><strong>Armor</strong>: the instructor here wears a "red" robe (irony quotes in the original) that is <em>actually a subtle blend of pink and yellow, indicating his high status and power</em>. That is EXACTLY the joke I made in the previous thread: that the most advanced students' robes should be PINK.</li> <li data-xf-list-type="ul"><strong>Detect Magic</strong>: this section (223) has the book's explanation of <em>dweomer</em>: "A dweomer is the enchantment surrounding anything or anyone with active magical powers. The spell allows the caster to see the normally invisible dweomer." I do love that this definition is a triple tautology: "A [Middle-English word for magic] is the [magic] surrounding anything or anyone with [magic]."</li> </ul><p>---</p><p></p><p>Will I take back some of my rants about Haslum in this thread?</p><p></p><p>Goodness no! Have you learned NOTHING? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9580547, member: 7737"] [B][I]Just for you, I will make a chart that shows who teaches each spell on the College Arcane paths in book 1.[/I][/B] I have delved deep into the bowels of the first book and emerged with the following data. [TABLE width="100%"] [TR] [td width="25.0000%"][B]Cantrips[/B][/td][td width="12.0938%"][B]Section[/B][/td][td width="19.7676%"][B]Instructor[/B][/td][td width="43.0895%"][B]Notes[/B][/td] [/TR] [TR] [td width="25.0000%"]Exterminate[/td][td width="12.0938%"]201[/td][td width="19.7676%"]Arno[/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"]Tweak[/td][td width="12.0938%"]29[/td][td width="19.7676%"]Arno[/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"]Cough[/td][td width="12.0938%"]n/a[/td][td width="19.7676%"]n/a[/td][td width="43.0895%"]on bookmark but not possible to learn[/td] [/TR] [TR] [td width="25.0000%"]Hairy[/td][td width="12.0938%"]96[/td][td width="19.7676%"]Arno[/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"]Unlock[/td][td width="12.0938%"]121[/td][td width="19.7676%"]Arno[/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"][/td] [td width="12.0938%"][/td] [td width="19.7676%"][/td] [td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"][B]Weak Spells[/B][/td][td width="12.0938%"][B]Section[/B][/td][td width="19.7676%"][B]Instructor[/B][/td][td width="43.0895%"][B]Notes[/B][/td] [/TR] [TR] [td width="25.0000%"]Friends[/td][td width="12.0938%"]22[/td][td width="19.7676%"]Arno[/td][td width="43.0895%"]roll 3 dice to learn![/td] [/TR] [TR] [td width="25.0000%"]Unseen Servant[/td][td width="12.0938%"]38[/td][td width="19.7676%"]Arno[/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"]Spider Climb[/td][td width="12.0938%"]198[/td][td width="19.7676%"]Arno[/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"]Feather Fall[/td][td width="12.0938%"]91[/td][td width="19.7676%"]Arno[/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"]Comprehend Language[/td][td width="12.0938%"]70[/td][td width="19.7676%"]Arno[/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"]Burning Hands[/td][td width="12.0938%"]176[/td][td width="19.7676%"]n/a[/td][td width="43.0895%"]RTFM[/td] [/TR] [TR] [td width="25.0000%"][/td] [td width="12.0938%"][/td] [td width="19.7676%"][/td] [td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"][B]Strong Spells[/B][/td][td width="12.0938%"][B]Section[/B][/td][td width="19.7676%"][B]Instructor[/B][/td][td width="43.0895%"][B]Notes[/B][/td] [/TR] [TR] [td width="25.0000%"]Armor[/td][td width="12.0938%"]41[/td][td width="19.7676%"]an older adept (nameless)[/td][td width="43.0895%"]"red" robe is actually pink[/td] [/TR] [TR] [td width="25.0000%"]Light[/td][td width="12.0938%"]136[/td][td width="19.7676%"]a young adept (nameless)[/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"]Detect Magic[/td][td width="12.0938%"]223[/td][td width="19.7676%"]Beldon[/td][td width="43.0895%"]dweomer explanation[/td] [/TR] [TR] [td width="25.0000%"]Read Magic[/td][td width="12.0938%"]45[/td][td width="19.7676%"][B][COLOR=rgb(184, 49, 47)]Haslum, oldest adept[/COLOR][/B][/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"]Sleep[/td][td width="12.0938%"]151[/td][td width="19.7676%"]Arno[/td][td width="43.0895%"][/td] [/TR] [TR] [td width="25.0000%"]Find Familiar[/td][td width="12.0938%"]4[/td][td width="19.7676%"]Beldon[/td][td width="43.0895%"][/td] [/TR] [/TABLE] And, [I]mea culpa[/I], [B]Haslum does exist in book 1[/B]. He is found on only one extremely specific path: you have to go to the College Arcane, choose to skip Cantrips, not tell Beldon about Thayne (else you are offered the Weak Spells catalogue), and then roll a 4 to "choose" Read Magic. At (45) we brag to Beldon that we are "good at languages", but Beldon redirects us to Haslum (probably because [I]nobody[/I] wants to hear a 15-year-old brag about being good at [I]anything[/I]) (at least anything we are allowed to talk about in polite company). "Our Scroll Master, Haslum, is the instructor for this course," Beldon explains. Beldon leads us up the stairs to the 15-foot-wide landing that contains the door to Landor's quarters and... the other door, which is "an airy, well-lit chamber" filled with "benches, shelves, and cupboards" all "stacked with an amazing variety of books, maps, and scrolls." Scroll Master Haslum is a scholar and the oldest of the red-robed adepts. He hands us the clear crystal prism mounted in an ebony holder that is the material component for Read Magic, notes that the prism is "rare and costly" but promises that if we are good at this spell he'll reward us with one of our own. INT test, target number 22, on a success (185) we get a long passage where Haslum teaches us Read Magic, very similar to the Thayne equivalent. Haslum gives us "a delighted smile" as we rapidly assimilate knowledge, and when we cast the spell, says, "Your father would be very proud of you. You may keep the prism, Carr. You've earned it." We learn the spell and gain +1 INT and +1 CHA. On a failure (86), we admit to Haslum that we can't follow all his teachings and we need more sleep. Haslum studies your strained face, then nods gravely. "You need more basic courses before you tackle one this demanding. Go back to your room and get some rest. Tomorrow you can ask Beldon to assign you to a different class." We don't learn the spell but there is no other penalty for failure. So there we have it: [B]Haslum did exist in book 1 and was a nice guy, especially compared to everyone else.[/B] --- A few other things I noted in the table above. [LIST] [*][B]Cough[/B]: This cantrip is on the bookmark-slash-character-sheet, but it is not possible to learn it. It's not in the catalog of 1d6-2 (but just roll 1d4, sheesh) cantrips. [*][B]Friends[/B]: When we attempt to learn this spell we are instructed to roll [B][I]three[/I][/B] dice and add to our INT. I have no idea if this is a typo or intentional. [*][B]Burning Hands[/B]: Carr decides he doesn't need no stinkin' instructor and that he can figure this out via Read The Friendly Manual. On a failure, he get the gnarly explosion death I posted in the previous thread. [*][B]Armor[/B]: the instructor here wears a "red" robe (irony quotes in the original) that is [I]actually a subtle blend of pink and yellow, indicating his high status and power[/I]. That is EXACTLY the joke I made in the previous thread: that the most advanced students' robes should be PINK. [*][B]Detect Magic[/B]: this section (223) has the book's explanation of [I]dweomer[/I]: "A dweomer is the enchantment surrounding anything or anyone with active magical powers. The spell allows the caster to see the normally invisible dweomer." I do love that this definition is a triple tautology: "A [Middle-English word for magic] is the [magic] surrounding anything or anyone with [magic]." [/LIST] --- Will I take back some of my rants about Haslum in this thread? Goodness no! Have you learned NOTHING? :LOL: [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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