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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9580910" data-attributes="member: 7737"><p><strong><em>Perth fetches the sceptre from his sacred chapel. It is wrapped in “the tanned hide of a sacred hollyphant,” Perth explains.</em></strong></p><p></p><p>Prior to 2023, I would’ve been able to dazzle you all with my deep AD&D knowledge of weird monsters like the hollyphant. However, thanks to Baldur’s Gate 3, everybody knows and loves/hates the hollyphant.</p><p></p><p><img src="https://bg3.wiki/w/images/9/92/Valeria.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="1280x720" style="" /></p><p></p><p>That said, let me get this straight: Perth has <em>the tanned hide</em> of a lawful-good upper planes dwelling mini flying elephant. How? WHY?!</p><p></p><p>Was this one of our previous missions before Dalris got wind of things? And a good thing, too, if we <em>skinned a hollyphant to wrap around our staff</em>.</p><p></p><p><strong><em>We explain that we couldn’t translate the hieroglyphs on the shaft until a few months ago when Rufyl casually mentioned that it was Landor who inscribed them on the wand.</em></strong></p><p></p><p>We understand our father’s code well enough to translate it, but not well enough to recognize the writing until Rufyl brings that to our attention? How does that make any possible sense?</p><p></p><p>In real life, if I see an object with some Hebrew writing on it, I don’t forget how to read Hebrew until my dog reminds me that I can read it. As soon as OUR Carr Delling can read Landor’s code, then he should’ve been able to read the “hieroglyphs” at any time thereafter.</p><p></p><p>Although I do love the idea that Rufyl has had enough of this crap and refuses to volunteer any information until he absolutely has to.</p><p></p><p><em><strong>It reads, “My trap card only has 30 charges.”</strong></em></p><p><em><strong>[…]</strong></em></p><p><strong><em>Dalris gets it: once the charges are used up, anyone — good or evil — will be able to use the Sceptre of Bhukod.</em></strong></p><p><em><strong>[…]</strong></em></p><p><strong><em>We don’t have any way to know how many times the sceptre’s protective power had been used before we found it.</em></strong></p><p></p><p>Let’s do some advanced math:</p><p></p><p>30 charges</p><p>minus 1 dead (half-)elf ranger/wizard</p><p>equals 29 charges left</p><p></p><p>So all we have to do is keep anyone else from drunkenly fondling our sceptre and we’re good. Until we find Arno at which point we leave the wand on a table with a note that reads, “For free stew, touch me.”</p><p></p><p>OK, fine. I think the implication is that one charge gets used up every time someone touches the sceptre, including Carr. (Note the flare of white light when it was taken out of its dead-LG-flying-elephant-skin bag.) Still, Carr ought to know roughly how many times he’s handled his own sceptre in the last five years.</p><p></p><p><strong><em>We’re too stunned by the death of our “old friend” to react.</em></strong></p><p></p><p>Again with the “old friend” bit. We’re such good friends with Thayne that we haven’t seen him in five years and when we do, we make fun of his racial characteristics.</p><p></p><p><strong><em>Arno’s evil has already spread to Wealwood and taken the life of a friend.</em></strong></p><p></p><p>No it hasn’t! Thayne got drunk and grabbed the shaft of our mace-like rod-sceptre-wand, and he paid the price.</p><p></p><p>As a very harsh after school special lesson about why you shouldn’t drink too much, this scene works. As an illustration of Arno’s evil, it completely fails.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9580910, member: 7737"] [B][I]Perth fetches the sceptre from his sacred chapel. It is wrapped in “the tanned hide of a sacred hollyphant,” Perth explains.[/I][/B] Prior to 2023, I would’ve been able to dazzle you all with my deep AD&D knowledge of weird monsters like the hollyphant. However, thanks to Baldur’s Gate 3, everybody knows and loves/hates the hollyphant. [IMG size="1280x720"]https://bg3.wiki/w/images/9/92/Valeria.jpg[/IMG] That said, let me get this straight: Perth has [I]the tanned hide[/I] of a lawful-good upper planes dwelling mini flying elephant. How? WHY?! Was this one of our previous missions before Dalris got wind of things? And a good thing, too, if we [I]skinned a hollyphant to wrap around our staff[/I]. [B][I]We explain that we couldn’t translate the hieroglyphs on the shaft until a few months ago when Rufyl casually mentioned that it was Landor who inscribed them on the wand.[/I][/B] We understand our father’s code well enough to translate it, but not well enough to recognize the writing until Rufyl brings that to our attention? How does that make any possible sense? In real life, if I see an object with some Hebrew writing on it, I don’t forget how to read Hebrew until my dog reminds me that I can read it. As soon as OUR Carr Delling can read Landor’s code, then he should’ve been able to read the “hieroglyphs” at any time thereafter. Although I do love the idea that Rufyl has had enough of this crap and refuses to volunteer any information until he absolutely has to. [I][B]It reads, “My trap card only has 30 charges.” […][/B][/I] [B][I]Dalris gets it: once the charges are used up, anyone — good or evil — will be able to use the Sceptre of Bhukod.[/I][/B] [I][B][…][/B][/I] [B][I]We don’t have any way to know how many times the sceptre’s protective power had been used before we found it.[/I][/B] Let’s do some advanced math: 30 charges minus 1 dead (half-)elf ranger/wizard equals 29 charges left So all we have to do is keep anyone else from drunkenly fondling our sceptre and we’re good. Until we find Arno at which point we leave the wand on a table with a note that reads, “For free stew, touch me.” OK, fine. I think the implication is that one charge gets used up every time someone touches the sceptre, including Carr. (Note the flare of white light when it was taken out of its dead-LG-flying-elephant-skin bag.) Still, Carr ought to know roughly how many times he’s handled his own sceptre in the last five years. [B][I]We’re too stunned by the death of our “old friend” to react.[/I][/B] Again with the “old friend” bit. We’re such good friends with Thayne that we haven’t seen him in five years and when we do, we make fun of his racial characteristics. [B][I]Arno’s evil has already spread to Wealwood and taken the life of a friend.[/I][/B] No it hasn’t! Thayne got drunk and grabbed the shaft of our mace-like rod-sceptre-wand, and he paid the price. As a very harsh after school special lesson about why you shouldn’t drink too much, this scene works. As an illustration of Arno’s evil, it completely fails. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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