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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9581921" data-attributes="member: 7737"><p><strong>103, redux</strong></p><p></p><p><em>Arno’s evil has already spread to Wealwood and taken the life of a friend, even though actually Thayne isn’t that good a friend, and this is actually Thayne’s fault for getting super drunk during an important meeting, the grabbing another man’s magic item</em>, we think to ourselves with “terrible anguish.”</p><p></p><p>(85) if we’ve changed our mind and now want to take the sceptre to confront Arno, or</p><p>(77) if we still think it would be safer to leave the powerful wand with Perth until we’re sure we need it.</p><p></p><p>---</p><p></p><p><strong>85</strong></p><p></p><p>Dalris breaks away from our awkward embrace. "Thayne died to protect his people and ours from whatever strange evils your old rival has unleashed. We've got to do something!"</p><p></p><p>We promise that we will. We pick up the Sceptre of Bhukod, which flares with white energy, then slide it into its hollyphant-hide sheath. We reason that because we don't know exactly what magic Arno has at his disposal, it will be safer to take the sceptre with us in case we need it than to leave it behind.</p><p></p><p>Dalris asks if we should start "here on the mainland at Saven, or on Seagate at the academy of magic?"</p><p></p><p>We respond that we're not sure and that we need time to prepare our spells. We suggest that Dalris "pray to that goddess of yours and ask her for some assistance."</p><p></p><p>Before she departs to inform Rufyl of what happened <em>[because I guess our magical assistant wasn't at this reunion-slash-strategy-session?</em>], she glances at the door to Perth's chapel. We can hear mumbled prayers and smell exotic herbs from the ongoing ritual. Dalris hopes that her father will be able to save Thayne.</p><p></p><p>We "frown at this evidence of her perpetual druidic optimism", tuck the sceptre in our belt, and go to collect our gear.</p><p></p><p>We place a checkmark next to the Sceptre of Bhukod on our bookmark-slash-character-sheet and turn to (121).</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9581921, member: 7737"] [B]103, redux[/B] [I]Arno’s evil has already spread to Wealwood and taken the life of a friend, even though actually Thayne isn’t that good a friend, and this is actually Thayne’s fault for getting super drunk during an important meeting, the grabbing another man’s magic item[/I], we think to ourselves with “terrible anguish.” (85) if we’ve changed our mind and now want to take the sceptre to confront Arno, or (77) if we still think it would be safer to leave the powerful wand with Perth until we’re sure we need it. --- [B]85[/B] Dalris breaks away from our awkward embrace. "Thayne died to protect his people and ours from whatever strange evils your old rival has unleashed. We've got to do something!" We promise that we will. We pick up the Sceptre of Bhukod, which flares with white energy, then slide it into its hollyphant-hide sheath. We reason that because we don't know exactly what magic Arno has at his disposal, it will be safer to take the sceptre with us in case we need it than to leave it behind. Dalris asks if we should start "here on the mainland at Saven, or on Seagate at the academy of magic?" We respond that we're not sure and that we need time to prepare our spells. We suggest that Dalris "pray to that goddess of yours and ask her for some assistance." Before she departs to inform Rufyl of what happened [I][because I guess our magical assistant wasn't at this reunion-slash-strategy-session?[/I]], she glances at the door to Perth's chapel. We can hear mumbled prayers and smell exotic herbs from the ongoing ritual. Dalris hopes that her father will be able to save Thayne. We "frown at this evidence of her perpetual druidic optimism", tuck the sceptre in our belt, and go to collect our gear. We place a checkmark next to the Sceptre of Bhukod on our bookmark-slash-character-sheet and turn to (121). [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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