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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9581923" data-attributes="member: 7737"><p><strong>Commentary</strong>:</p><p></p><p><strong><em>We pick up the Sceptre of Bhukod, which flares with white energy</em></strong></p><p></p><p>If the repeated detail that the sceptre flares with white energy is meant to illustrate one of the charges from Landor's spell that kills non-Dellings who touch our rod, then we are burning through charges like crazy. Just in the past few sections, the sceptre has flared three times:</p><ol> <li data-xf-list-type="ol">once when Perth brought it to us and we took it out of its good-aligned-extraplanar-flying-elephant-skin sheathe;</li> <li data-xf-list-type="ol">once when Thayne touched our wand;</li> <li data-xf-list-type="ol">and now once more when we put it away.</li> </ol><p></p><p>If it is the case that <em>everyone</em>, including Carr, who touches the sceptre uses up a protective charge -- then the safest assumption is that all charges have been used up and the sceptre is no longer protected.</p><p></p><p>Although I am not sure why this matters. The Sceptre of Bhukod is still a mega-powerful magic item. Are we assuming that anyone who wants it can grab it away from us whenever they want to? If that’s the case, shouldn’t the same assumption apply to every magic item in the gamebook?</p><p></p><p>“Be careful, Dalris! Without a Trap Card on your pole-vaultin’ pole, ANYONE could take it from you!”</p><p></p><p>“Watch out, Thayne. Without a Trap Card on your Cloak of Elvenkind, anyone could… Thayne? Thayne? Oh crap, you’re dead. Sorry to bother you.”</p><p></p><p>---</p><p></p><p><strong><em>We reason that because we don't know exactly what magic Arno has at his disposal, it will be safer to take the sceptre with us in case we need it than to leave it behind.</em></strong></p><p></p><p>For once, I genuinely agree with WIS 3 Carr. We're going to confront a villain, Arno, who is more powerful than Archcleric Oram's gods; who either convinced Haslum "Caution is my middle name" Lastname to summon a demon or was able to <em>defeat</em> the demon that Haslum had summoned; and who is able to be in two places at once. We definitely need the sceptre with us.</p><p></p><p>---</p><p></p><p><strong><em>We "frown at this evidence of her perpetual druidic optimism"</em></strong></p><p></p><p>Huh? There is nothing about druids that should make them optimistic. They're constantly fighting to preserve that True Neutral balance and to defend the natural world from encroaching civilization.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9581923, member: 7737"] [B]Commentary[/B]: [B][I]We pick up the Sceptre of Bhukod, which flares with white energy[/I][/B] If the repeated detail that the sceptre flares with white energy is meant to illustrate one of the charges from Landor's spell that kills non-Dellings who touch our rod, then we are burning through charges like crazy. Just in the past few sections, the sceptre has flared three times: [LIST=1] [*]once when Perth brought it to us and we took it out of its good-aligned-extraplanar-flying-elephant-skin sheathe; [*]once when Thayne touched our wand; [*]and now once more when we put it away. [/LIST] If it is the case that [I]everyone[/I], including Carr, who touches the sceptre uses up a protective charge -- then the safest assumption is that all charges have been used up and the sceptre is no longer protected. Although I am not sure why this matters. The Sceptre of Bhukod is still a mega-powerful magic item. Are we assuming that anyone who wants it can grab it away from us whenever they want to? If that’s the case, shouldn’t the same assumption apply to every magic item in the gamebook? “Be careful, Dalris! Without a Trap Card on your pole-vaultin’ pole, ANYONE could take it from you!” “Watch out, Thayne. Without a Trap Card on your Cloak of Elvenkind, anyone could… Thayne? Thayne? Oh crap, you’re dead. Sorry to bother you.” --- [B][I]We reason that because we don't know exactly what magic Arno has at his disposal, it will be safer to take the sceptre with us in case we need it than to leave it behind.[/I][/B] For once, I genuinely agree with WIS 3 Carr. We're going to confront a villain, Arno, who is more powerful than Archcleric Oram's gods; who either convinced Haslum "Caution is my middle name" Lastname to summon a demon or was able to [I]defeat[/I] the demon that Haslum had summoned; and who is able to be in two places at once. We definitely need the sceptre with us. --- [B][I]We "frown at this evidence of her perpetual druidic optimism"[/I][/B] Huh? There is nothing about druids that should make them optimistic. They're constantly fighting to preserve that True Neutral balance and to defend the natural world from encroaching civilization. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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