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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9582380" data-attributes="member: 7737"><p><strong>121</strong></p><p></p><p>We enter the FREE HUT that was formerly Landor's and now ours and sit down at the same table where our dad "conducted his research into the magic of his ancestors, the sorcerer-kings of Bhukod."</p><p></p><p>Ever since we acquired Landor's stuff five years ago, we've been translating from his coded scrawls into… our own coded scrawls, apparently, because we are making our own spellbook which is a subset of the spellbooks we inherited from Landor.</p><p></p><p>We leaf through our spellbook page by page and decide which of the lesser spells to memorize, "because we don't want to take the massive book with [us]."</p><p></p><p><em>NOTE: These are the spells listed under BOOK OF LESSER SPELLS on the Character Stats Card.</em></p><p></p><p>We then take up our father's cloak with its permanent Deeppockets enchantment and load it up with all the material components we will need. The cloak is a "colorful cape like those worn by traditional Kandian actors" that is covered with "ancient Bhukodian symbols." </p><p></p><p>"As a final measure of magical power," we locate a loose sheaf of our father's "original" spells. We plan for these to become the first entries in our new spellbook of greater spells, but our translations are incomplete. So instead we can take these pages with us and use them "as if they were magical scrolls" that we have to "read very carefully" rather than memorize.</p><p></p><p><em>NOTE: These spells are listed under TRAVELING BOOK OF GREATER SPELLS on the Character Stats Card.</em></p><p></p><p>Satisfied with our spell prep, we take up the enchanted staff that Perth made for us as a badge of office. It's a magical bronzewood staff banded with iron that, upon command, will double in length from six feet to twelve feet.</p><p></p><p>Then we open up a pouch to check on our three poisoned darts. Dalris helped us gather "the blooms of the tri-flower frond" and distill a narcotic which will put anyone to sleep at "the merest scratch" from one of the darts.</p><p></p><p>We toss everything on top of the cloak, along with a small dagger for good measure, and then fall asleep still trying to decide whether to begin our mission in</p><p></p><p>(95) Saven or</p><p>(137) Seagate Island.</p><p></p><p>[<em>The rant for this section will be postponed while we delve into the spell mechanics for this book.</em>]</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9582380, member: 7737"] [B]121[/B] We enter the FREE HUT that was formerly Landor's and now ours and sit down at the same table where our dad "conducted his research into the magic of his ancestors, the sorcerer-kings of Bhukod." Ever since we acquired Landor's stuff five years ago, we've been translating from his coded scrawls into… our own coded scrawls, apparently, because we are making our own spellbook which is a subset of the spellbooks we inherited from Landor. We leaf through our spellbook page by page and decide which of the lesser spells to memorize, "because we don't want to take the massive book with [us]." [I]NOTE: These are the spells listed under BOOK OF LESSER SPELLS on the Character Stats Card.[/I] We then take up our father's cloak with its permanent Deeppockets enchantment and load it up with all the material components we will need. The cloak is a "colorful cape like those worn by traditional Kandian actors" that is covered with "ancient Bhukodian symbols." "As a final measure of magical power," we locate a loose sheaf of our father's "original" spells. We plan for these to become the first entries in our new spellbook of greater spells, but our translations are incomplete. So instead we can take these pages with us and use them "as if they were magical scrolls" that we have to "read very carefully" rather than memorize. [I]NOTE: These spells are listed under TRAVELING BOOK OF GREATER SPELLS on the Character Stats Card.[/I] Satisfied with our spell prep, we take up the enchanted staff that Perth made for us as a badge of office. It's a magical bronzewood staff banded with iron that, upon command, will double in length from six feet to twelve feet. Then we open up a pouch to check on our three poisoned darts. Dalris helped us gather "the blooms of the tri-flower frond" and distill a narcotic which will put anyone to sleep at "the merest scratch" from one of the darts. We toss everything on top of the cloak, along with a small dagger for good measure, and then fall asleep still trying to decide whether to begin our mission in (95) Saven or (137) Seagate Island. [[I]The rant for this section will be postponed while we delve into the spell mechanics for this book.[/I]] [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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