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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9584018" data-attributes="member: 7737"><p><strong>We toss everything on top of the cloak, along with a small dagger for good measure, and then fall asleep still trying to decide whether to begin our mission in</strong></p><p><strong>(95) Saven or</strong></p><p><strong>(137) Seagate Island.</strong></p><p></p><p>Here’s everything I was able to find about Saven vs. Seagate Island in the lead-up to this decision. In these extended quotes I have added emphasis (<strong><em>bold italics</em></strong>) to key verbs and other time-based words.</p><p></p><p>---</p><p></p><p><em>From (68) when Thayne tells his story.</em></p><p></p><p>[Carr, interior monologue] You vividly remember [Arno] from your brief stay at College Arcane after recovering the Sceptre of Bhukod and before you came to Wealwood.</p><p></p><p>[Thayne] ”The situation <strong><em>is</em></strong> graver than you know. The paladins <strong><em>have left</em></strong> their guard posts in the marshes, thus freeing the monsters they were guarding. Those evil creatures <strong><em>now control</em></strong> all of Seagate’s ports, including Freeton. I <strong><em>had to sneak</em></strong> through their barricades to leave the island.”</p><p></p><p>[Carr, interior monologue] Thayne’s tale sends chills through you. The strategic position of Seagate Island in the straits called Pirates’ Alley could allow the hordes of bloodthirsty humanoids such as ghouls and orcs to blockade the continent of Tikandia’s main port of Saven! Even more disturbing is the news of the paladins’ desertion of their posts in the swamps. The Knights of Blessed Dylan would never <strong><em>have surrendered</em></strong> their position willingly!</p><p></p><p>[Carr] “What <strong><em>does</em></strong> Arno have to do with all of this?” you demand, sensing occult designs behind these events.</p><p></p><p>[Thayne] ”We believe that Arno <strong><em>has discovered</em></strong> a source of evil magical power as great as that of the Bhukodian sceptre,” Thayne whispers ominously, “and that <strong><em>he’s</em></strong> somehow <strong><em>using</em></strong> that power to control the paladin guards. <strong><em>Even now</em></strong>, Arno <strong><em>is</em></strong> at the cathedral in Saven, <strong><em>urging</em></strong> the arch cleric to move the Holy Guard against your Kandian tribes!”</p><p></p><p>[Dalris] ”How can that be?” (etc.)</p><p></p><p>[Thayne] “The evil that Arno <strong><em>has summoned</em></strong> to Seagate is more powerful than Archcleric Oran’s gods. Carr, you’ve got <strong><em>to use</em></strong> the Sceptre of Bhukod against this diabolical force! Haslum <strong><em>tried</em></strong> to combat Arno’s designs and he <strong><em>vanished</em></strong> in the attempt. Come back with me, Carr, and <strong><em>wield</em></strong> the sceptre against the evil Arno in your father’s name.”</p><p></p><p>[Perth] ”Why go to Seagate?” Perth interrupts. “The evil <strong><em>has</em></strong> already <strong><em>spread</em></strong> to the Tikandian mainland. Carr, you must <strong><em>go</em></strong> to Saven and <strong><em>confront</em></strong> this Arno with the sceptre. Such evil must not be allowed to grow another day.”</p><p></p><p>---</p><p></p><p><em>From (103) just before Thayne grabs our rod.</em></p><p></p><p>[Carr, explaining the limited number of protective charges] “So we shouldn’t be too anxious <strong><em>to use</em></strong> the wand except when it’s definitely worth the risk. I think we should <strong><em>consider</em></strong> another plan <strong><em>to get</em></strong> Arno out of the academy and save the sceptre as a last resort.”</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9584018, member: 7737"] [B]We toss everything on top of the cloak, along with a small dagger for good measure, and then fall asleep still trying to decide whether to begin our mission in (95) Saven or (137) Seagate Island.[/B] Here’s everything I was able to find about Saven vs. Seagate Island in the lead-up to this decision. In these extended quotes I have added emphasis ([B][I]bold italics[/I][/B]) to key verbs and other time-based words. --- [I]From (68) when Thayne tells his story.[/I] [Carr, interior monologue] You vividly remember [Arno] from your brief stay at College Arcane after recovering the Sceptre of Bhukod and before you came to Wealwood. [Thayne] ”The situation [B][I]is[/I][/B] graver than you know. The paladins [B][I]have left[/I][/B] their guard posts in the marshes, thus freeing the monsters they were guarding. Those evil creatures [B][I]now control[/I][/B] all of Seagate’s ports, including Freeton. I [B][I]had to sneak[/I][/B] through their barricades to leave the island.” [Carr, interior monologue] Thayne’s tale sends chills through you. The strategic position of Seagate Island in the straits called Pirates’ Alley could allow the hordes of bloodthirsty humanoids such as ghouls and orcs to blockade the continent of Tikandia’s main port of Saven! Even more disturbing is the news of the paladins’ desertion of their posts in the swamps. The Knights of Blessed Dylan would never [B][I]have surrendered[/I][/B] their position willingly! [Carr] “What [B][I]does[/I][/B] Arno have to do with all of this?” you demand, sensing occult designs behind these events. [Thayne] ”We believe that Arno [B][I]has discovered[/I][/B] a source of evil magical power as great as that of the Bhukodian sceptre,” Thayne whispers ominously, “and that [B][I]he’s[/I][/B] somehow [B][I]using[/I][/B] that power to control the paladin guards. [B][I]Even now[/I][/B], Arno [B][I]is[/I][/B] at the cathedral in Saven, [B][I]urging[/I][/B] the arch cleric to move the Holy Guard against your Kandian tribes!” [Dalris] ”How can that be?” (etc.) [Thayne] “The evil that Arno [B][I]has summoned[/I][/B] to Seagate is more powerful than Archcleric Oran’s gods. Carr, you’ve got [B][I]to use[/I][/B] the Sceptre of Bhukod against this diabolical force! Haslum [B][I]tried[/I][/B] to combat Arno’s designs and he [B][I]vanished[/I][/B] in the attempt. Come back with me, Carr, and [B][I]wield[/I][/B] the sceptre against the evil Arno in your father’s name.” [Perth] ”Why go to Seagate?” Perth interrupts. “The evil [B][I]has[/I][/B] already [B][I]spread[/I][/B] to the Tikandian mainland. Carr, you must [B][I]go[/I][/B] to Saven and [B][I]confront[/I][/B] this Arno with the sceptre. Such evil must not be allowed to grow another day.” --- [I]From (103) just before Thayne grabs our rod.[/I] [Carr, explaining the limited number of protective charges] “So we shouldn’t be too anxious [B][I]to use[/I][/B] the wand except when it’s definitely worth the risk. I think we should [B][I]consider[/I][/B] another plan [B][I]to get[/I][/B] Arno out of the academy and save the sceptre as a last resort.” [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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