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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9585458" data-attributes="member: 7737"><p><strong>2</strong></p><p></p><p>We tell the captain to make for <strong>Delmer </strong>because we used to live near there and know the area. He nods and points the ship in that direction.</p><p></p><p>Dalris points out that we told her that our mother's people refused to let us enter Delmer, even when Marla was dying. We acknowledge the truth of that statement, but "that was a long time ago, and it was just my cousin Ulrik and his superstitious friends". (Well, them and <a href="https://www.enworld.org/threads/ad-d-gamebook-sceptre-of-power-kingdom-of-sorcery-book-1-of-3.709391/post-9545727" target="_blank">the angry mob of the ENTIRE VILLAGE that briefly killed us</a> when we tried to sneak out of town.)</p><p></p><p>We say that we are sure that "old Wendel" will help us -- "if" he's still alive. [<em>Aaaaargh!</em>]</p><p></p><p>An hour later, the fishing boatmaster points to the glow of the town in the southern sky. He says we have to take a dinghy from here because "we don't dare get closer. The cliffs are too steep to land anywhere else on this section of coast, so you'll have to sneak into the harbor."</p><p></p><p>We do so. "It's a moonless, cloudy night and the shadows of the sleeping vessels loom menacingly in the harbor." [<em>Morris Simon writes great, evocative prose at times.</em>]</p><p></p><p>We notice "large dark shapes" passing in front of the lanterns on the docks. Guards, and big ones.</p><p></p><p><em>"Probably gnolls -- good sword practice," Dalris murmurs. [We] can't see the bard's face, but [we] suspect that her eyes are dancing with excitement.</em></p><p></p><p>[<em>When did Dalris become so bloodthirsty?</em>]</p><p></p><p>We can</p><p>(30) try to slip undetected into Delmer, or</p><p>(144) openly confront the guards.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9585458, member: 7737"] [B]2[/B] We tell the captain to make for [B]Delmer [/B]because we used to live near there and know the area. He nods and points the ship in that direction. Dalris points out that we told her that our mother's people refused to let us enter Delmer, even when Marla was dying. We acknowledge the truth of that statement, but "that was a long time ago, and it was just my cousin Ulrik and his superstitious friends". (Well, them and [URL='https://www.enworld.org/threads/ad-d-gamebook-sceptre-of-power-kingdom-of-sorcery-book-1-of-3.709391/post-9545727']the angry mob of the ENTIRE VILLAGE that briefly killed us[/URL] when we tried to sneak out of town.) We say that we are sure that "old Wendel" will help us -- "if" he's still alive. [[I]Aaaaargh![/I]] An hour later, the fishing boatmaster points to the glow of the town in the southern sky. He says we have to take a dinghy from here because "we don't dare get closer. The cliffs are too steep to land anywhere else on this section of coast, so you'll have to sneak into the harbor." We do so. "It's a moonless, cloudy night and the shadows of the sleeping vessels loom menacingly in the harbor." [[I]Morris Simon writes great, evocative prose at times.[/I]] We notice "large dark shapes" passing in front of the lanterns on the docks. Guards, and big ones. [I]"Probably gnolls -- good sword practice," Dalris murmurs. [We] can't see the bard's face, but [we] suspect that her eyes are dancing with excitement.[/I] [[I]When did Dalris become so bloodthirsty?[/I]] We can (30) try to slip undetected into Delmer, or (144) openly confront the guards. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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