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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9585935" data-attributes="member: 7737"><p><strong>30</strong></p><p></p><p>The entire premise of this expedition is that we are SNEAKING, so let's do that. We whisper to Dalris that if we can get beneath the pier we can stay in its shadows and get past the gnolls.</p><p></p><p>Dalris, her bloodthirsty desire for sword practice instantly abated, nods. We paddle silently towards the wharf. Above our heads we hear the creak of boards as the gnolls patrol the pier, knocking loose sand down between the slats and onto us.</p><p></p><p><strong><em>Roll 2 dice and add the result to your charisma score.</em></strong></p><p>(13) if 19 or more</p><p>(130) if less</p><p></p><p>---</p><p></p><p><strong>Commentary</strong>:</p><p></p><p>Why is this a Charisma test? According to the gamebook intro, "Your charisma skill score will determine whether you can convince others to follow your advice, believe in you, or simply to 'like' you."</p><p></p><p>None of that applies when rowing quietly past gnoll patrols. What <em>does</em> apply is "success or failure at tasks involving agility, climbing, speed, dodging, or throwing" -- which is Dexterity.</p><p></p><p>I rant here because OUR Carr Delling has a <em>lower</em> DEX 11 than his CHA 13. So I don't want anyone to accuse me of cheating in my own favor.</p><p></p><p>---</p><p></p><p>We roll 3 & 4 for a total of 7. Added to CHA 13 this would be a 20 which would be a success. But CHA makes no sense as the ability to row sneakily past gnolls.</p><p></p><p>7 added to DEX 11 is 18 which is a failure.</p><p></p><p>We turn to (130).</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9585935, member: 7737"] [B]30[/B] The entire premise of this expedition is that we are SNEAKING, so let's do that. We whisper to Dalris that if we can get beneath the pier we can stay in its shadows and get past the gnolls. Dalris, her bloodthirsty desire for sword practice instantly abated, nods. We paddle silently towards the wharf. Above our heads we hear the creak of boards as the gnolls patrol the pier, knocking loose sand down between the slats and onto us. [B][I]Roll 2 dice and add the result to your charisma score.[/I][/B] (13) if 19 or more (130) if less --- [B]Commentary[/B]: Why is this a Charisma test? According to the gamebook intro, "Your charisma skill score will determine whether you can convince others to follow your advice, believe in you, or simply to 'like' you." None of that applies when rowing quietly past gnoll patrols. What [I]does[/I] apply is "success or failure at tasks involving agility, climbing, speed, dodging, or throwing" -- which is Dexterity. I rant here because OUR Carr Delling has a [I]lower[/I] DEX 11 than his CHA 13. So I don't want anyone to accuse me of cheating in my own favor. --- We roll 3 & 4 for a total of 7. Added to CHA 13 this would be a 20 which would be a success. But CHA makes no sense as the ability to row sneakily past gnolls. 7 added to DEX 11 is 18 which is a failure. We turn to (130). [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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