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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9587658" data-attributes="member: 7737"><p><strong>69</strong></p><p></p><p>Wendel's tale, which takes until the next morning to relate, is even more depressing than Thayne's tale, but involves less mead consumption and less wand-touching.</p><p></p><p>The gnolls arrived in Delmer "nearly a month ago" and have imposed a strict curfew on the village. Wendel has heard that Arno's "evil horde" is everywhere, including the College Arcane, and that no one may leave without permission from the "renegade paladins" who lead the army of eeeeevil humanoids.</p><p></p><p>We want to know how that can be, because paladins are sworn to defend their virtuous causes and to fight eeeeevil. "How could Arno have perverted so many dedicated and powerful fighters?"</p><p></p><p>Wendel wishes he had an answer. He always assumed that paladins would "forfeit their special clerical powers when they shifted their allegiances from good to evil designs, but… I was wrong."</p><p></p><p>Dalris asks what powers they now possess.</p><p></p><p>Wendel explains that every clerical spell possessed by "the senior paladins" has been reversed: Cure Wounds into Inflict Wounds, Detect Evil into Detect Good. "We live in fear on Seagate Island and now you must share it with us."</p><p></p><p>"Whaaaaat?" we ask.</p><p></p><p>Wendel says that it "may" be impossible for us to leave because Arno "or the power behind him" has cast a permanent Detect Magic on every port. If we try to escape or to fight we will be discovered instantly.</p><p></p><p>We won't accept that and we won't rest until we stop Arno "from winning all of Tikandia!" And neither will Dalris and her Kandian people. As she puts it: "The descendants of the Bhukodian sorcerer-kings are not that easily defeated!"</p><p></p><p><em>Wendel smiles understandingly and nods. "I hope you're right, daughter of Perth -- for all our sakes. Yet for now, I fear your mission must end without success. Perhaps someday in the future….</em> ✠</p><p></p><p><strong>DEATH COUNT:</strong> … we're not actually dead here, so…</p><p></p><p><strong>NONLETHAL FAILURE COUNT: 1</strong></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9587658, member: 7737"] [B]69[/B] Wendel's tale, which takes until the next morning to relate, is even more depressing than Thayne's tale, but involves less mead consumption and less wand-touching. The gnolls arrived in Delmer "nearly a month ago" and have imposed a strict curfew on the village. Wendel has heard that Arno's "evil horde" is everywhere, including the College Arcane, and that no one may leave without permission from the "renegade paladins" who lead the army of eeeeevil humanoids. We want to know how that can be, because paladins are sworn to defend their virtuous causes and to fight eeeeevil. "How could Arno have perverted so many dedicated and powerful fighters?" Wendel wishes he had an answer. He always assumed that paladins would "forfeit their special clerical powers when they shifted their allegiances from good to evil designs, but… I was wrong." Dalris asks what powers they now possess. Wendel explains that every clerical spell possessed by "the senior paladins" has been reversed: Cure Wounds into Inflict Wounds, Detect Evil into Detect Good. "We live in fear on Seagate Island and now you must share it with us." "Whaaaaat?" we ask. Wendel says that it "may" be impossible for us to leave because Arno "or the power behind him" has cast a permanent Detect Magic on every port. If we try to escape or to fight we will be discovered instantly. We won't accept that and we won't rest until we stop Arno "from winning all of Tikandia!" And neither will Dalris and her Kandian people. As she puts it: "The descendants of the Bhukodian sorcerer-kings are not that easily defeated!" [I]Wendel smiles understandingly and nods. "I hope you're right, daughter of Perth -- for all our sakes. Yet for now, I fear your mission must end without success. Perhaps someday in the future….[/I] ✠ [B]DEATH COUNT:[/B] … we're not actually dead here, so… [B]NONLETHAL FAILURE COUNT: 1[/B] [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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