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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9590477" data-attributes="member: 7737"><p>The journey from Wealwood to anywhere on Seagate Island always ends in failure. Thus we must rewind all the way back to our Wealwood gear-up decision point and make the other choice, which is to go somewhere on Tikandia rather than somewhere on Seagate Island.</p><p></p><p>---</p><p></p><p><strong>121, redux harder</strong></p><p></p><p>We toss everything on top of the cloak, along with a small dagger for good measure, and then fall asleep still trying to decide whether to begin our mission in</p><p></p><p>(95) Saven or</p><p>(137) Seagate Island.</p><p></p><p>---</p><p></p><p>After several rants, a long grammar discussion, tables painstakingly created, and three unavoidable deaths-slash-failures… I decide that OUR Carr Delling should go to Saven. Let's see what is happening with the paladins and Archcleric Oram, because that seems like a more immediate threat than whatever already happened in the past at the College Arcane.</p><p></p><p>---</p><p></p><p><strong>95</strong></p><p></p><p>We meet Dalris and Rufyl outside Perth's hive-shaped lodge at daybreak the next morning.</p><p></p><p>[<em>That's the spirit, Carr! Get an early start on your adventure.</em>]</p><p></p><p>Dalris notes that her father is still chanting over Thayne, which is a good sign because Perth would've given up if there was no hope of "resurrecting" him. She then asks what we've decided about where to start.</p><p></p><p>We say, "If Arno's in Saven as Thayne said, that's where we should face him. Whatever evil power he's using to manipulate the archcleric's paladins may not be as strong there as on Seagate Island, where he acquired it."</p><p></p><p>Dalris asks what we think it is, her eyes "burning with excitement", because she's always curious about magic, which she can already use, and has studied, being a bard and all.</p><p></p><p>We respond that we're not sure. We need to see the effects of Arno's magic on the paladins before we can "guess" its source. "Perhaps" we can mingle with the Knights of Dyan to get a first-hand look.</p><p></p><p>Rufyl telepathically asks why we're leaving the grove. His questioning thought "probes [our] brain more sharply than usual, indicating that [our] familiar is agitated. The pseudodragon's scales are redder than usual, adding to his appearance as a miniature red dragon, though you know it's only a passing emotional reaction." (Both very cool details.)</p><p></p><p>We ask Dalris what's wrong with Rufyl who should be overjoyed at the "change of scenery."</p><p></p><p>Rufyl telepathically replies that he doesn't consider human cities to be "scenery" and that his "race" prefers "less congested environs". He telepathically sounds "petulant" and "insulted by [our] plans to take him to Saven."</p><p></p><p>We ignore Rufyl and turn to ask Dalris, "the native", the best route to Saven.</p><p></p><p>She sketches a rough map in the dirt.</p><p></p><p>Dalris explains that there is a main road heading into Saven, which will be faster, but "might" be guarded by paladins. "And if they're somehow under Arno's control, we could run into trouble."</p><p></p><p>Dalris has also sketched the "network of trails" [<em>plural</em>] along the coast. We point to the dirt-map and ask if "the" coastal trail [singular] enters Yellow Marsh, "several miles" from Wealwood. Our interior monologue informs us that "Yellow Marsh is a barren wasteland extending along the coast and reputed to be a haven for giant monsters from Tikandia's primordial past."</p><p></p><p>Dalris answers in the affirmative but says that we "could" detour around Yellow Marsh "and be on the main road for less than an hour at most."</p><p></p><p>Rufyl's suddenly panicky thoughts invade our mind to state that anything is better than Yellow Marsh. He went there once with Landor and doesn't want to go again.</p><p></p><p>We tell Rufyl that if we do take the coastal trail [<em>singular</em>], we will "try" to detour around the marsh.</p><p></p><p>Dalris then says there is <em>another</em> way: she could have some of her kinsmen on the coast take us into Saven via fishing boats.</p><p></p><p>"[We] know that if Arno is really in control of Saven, getting into the city may be just as difficult as dealing with Arno himself."</p><p></p><p>(113) to enter Saven by the harbor;</p><p>(14) to travel along the coastal roads through the forests; or</p><p>(42) to use the quickest route, the main road.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9590477, member: 7737"] The journey from Wealwood to anywhere on Seagate Island always ends in failure. Thus we must rewind all the way back to our Wealwood gear-up decision point and make the other choice, which is to go somewhere on Tikandia rather than somewhere on Seagate Island. --- [B]121, redux harder[/B] We toss everything on top of the cloak, along with a small dagger for good measure, and then fall asleep still trying to decide whether to begin our mission in (95) Saven or (137) Seagate Island. --- After several rants, a long grammar discussion, tables painstakingly created, and three unavoidable deaths-slash-failures… I decide that OUR Carr Delling should go to Saven. Let's see what is happening with the paladins and Archcleric Oram, because that seems like a more immediate threat than whatever already happened in the past at the College Arcane. --- [B]95[/B] We meet Dalris and Rufyl outside Perth's hive-shaped lodge at daybreak the next morning. [[I]That's the spirit, Carr! Get an early start on your adventure.[/I]] Dalris notes that her father is still chanting over Thayne, which is a good sign because Perth would've given up if there was no hope of "resurrecting" him. She then asks what we've decided about where to start. We say, "If Arno's in Saven as Thayne said, that's where we should face him. Whatever evil power he's using to manipulate the archcleric's paladins may not be as strong there as on Seagate Island, where he acquired it." Dalris asks what we think it is, her eyes "burning with excitement", because she's always curious about magic, which she can already use, and has studied, being a bard and all. We respond that we're not sure. We need to see the effects of Arno's magic on the paladins before we can "guess" its source. "Perhaps" we can mingle with the Knights of Dyan to get a first-hand look. Rufyl telepathically asks why we're leaving the grove. His questioning thought "probes [our] brain more sharply than usual, indicating that [our] familiar is agitated. The pseudodragon's scales are redder than usual, adding to his appearance as a miniature red dragon, though you know it's only a passing emotional reaction." (Both very cool details.) We ask Dalris what's wrong with Rufyl who should be overjoyed at the "change of scenery." Rufyl telepathically replies that he doesn't consider human cities to be "scenery" and that his "race" prefers "less congested environs". He telepathically sounds "petulant" and "insulted by [our] plans to take him to Saven." We ignore Rufyl and turn to ask Dalris, "the native", the best route to Saven. She sketches a rough map in the dirt. Dalris explains that there is a main road heading into Saven, which will be faster, but "might" be guarded by paladins. "And if they're somehow under Arno's control, we could run into trouble." Dalris has also sketched the "network of trails" [[I]plural[/I]] along the coast. We point to the dirt-map and ask if "the" coastal trail [singular] enters Yellow Marsh, "several miles" from Wealwood. Our interior monologue informs us that "Yellow Marsh is a barren wasteland extending along the coast and reputed to be a haven for giant monsters from Tikandia's primordial past." Dalris answers in the affirmative but says that we "could" detour around Yellow Marsh "and be on the main road for less than an hour at most." Rufyl's suddenly panicky thoughts invade our mind to state that anything is better than Yellow Marsh. He went there once with Landor and doesn't want to go again. We tell Rufyl that if we do take the coastal trail [[I]singular[/I]], we will "try" to detour around the marsh. Dalris then says there is [I]another[/I] way: she could have some of her kinsmen on the coast take us into Saven via fishing boats. "[We] know that if Arno is really in control of Saven, getting into the city may be just as difficult as dealing with Arno himself." (113) to enter Saven by the harbor; (14) to travel along the coastal roads through the forests; or (42) to use the quickest route, the main road. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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