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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9591057" data-attributes="member: 7737"><p><strong>113</strong></p><p></p><p>"What we want is a way to reach Saven without telling Arno we're coming." [Carr says.] "If the paladins are guarding the road, we need to stay away from it. Even if we go through the woods, there's a chance that a patrol would see us and report us to the archcleric."</p><p></p><p>[*For the record, that is two "ifs" and "a chance" in one paragraph. I’ll stop calling out the wishy-washy language from now on, so just imagine me getting red in the face each and every time.*]</p><p></p><p>Dalris agrees we should avoid quantum roads that pass through one of two possible swamps (one of which is also a barren wasteland) and may possibly run afoul of paladins who may or may not be patrolling. Instead she sends a messenger raven ahead to ask for a boat. She guides us through the forest -- no manticores are harmed this time -- and we both try to soothe Rufyl who is extremely anxious about sea travel, for some unexplained reason.</p><p></p><p>The fishing boat stinks of rotten fish, but we make ourselves as comfortable as possible for the journey. The fishermen do their thing. It's "nearly dusk" when we see the port city of Saven on the horizon.</p><p></p><p>[*We left Wealwood at daybreak, headed to the coast, got on a fishing boat, and now it's "nearly dusk" when we spot Saven on the horizon, meaning it is still pretty damn far away. How the heck wide is Pirates' Alley?*]</p><p></p><p>We also see "a fast ship flying the flag of the Saven archclericy" bearing down upon us.</p><p></p><p>"Marines!" blurts one of the fishermen. "An' they be well-armed! I count twenty cannon."</p><p></p><p>[*Yikes! And yes, you read that right. This gameworld has cannons.*]</p><p></p><p>The archclericy vessel sends up a string of brightly colored pennants, a set of message flags. (Cool!) They are orders for the fishing boat to "come to and let 'em board."</p><p></p><p>The captain of the fishing boat says there's "a slim chance we could make the coast before they blow us out of the water", at which point we could lose them in the shallows. Or we could "let 'em board like they be askin'." He's game to do whatever "mistress" Dalris advises.</p><p></p><p>Dalris turns to us. "What do we do now?"</p><p>(207) to let them board, or</p><p>(189) to run for the coast.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9591057, member: 7737"] [B]113[/B] "What we want is a way to reach Saven without telling Arno we're coming." [Carr says.] "If the paladins are guarding the road, we need to stay away from it. Even if we go through the woods, there's a chance that a patrol would see us and report us to the archcleric." [*For the record, that is two "ifs" and "a chance" in one paragraph. I’ll stop calling out the wishy-washy language from now on, so just imagine me getting red in the face each and every time.*] Dalris agrees we should avoid quantum roads that pass through one of two possible swamps (one of which is also a barren wasteland) and may possibly run afoul of paladins who may or may not be patrolling. Instead she sends a messenger raven ahead to ask for a boat. She guides us through the forest -- no manticores are harmed this time -- and we both try to soothe Rufyl who is extremely anxious about sea travel, for some unexplained reason. The fishing boat stinks of rotten fish, but we make ourselves as comfortable as possible for the journey. The fishermen do their thing. It's "nearly dusk" when we see the port city of Saven on the horizon. [*We left Wealwood at daybreak, headed to the coast, got on a fishing boat, and now it's "nearly dusk" when we spot Saven on the horizon, meaning it is still pretty damn far away. How the heck wide is Pirates' Alley?*] We also see "a fast ship flying the flag of the Saven archclericy" bearing down upon us. "Marines!" blurts one of the fishermen. "An' they be well-armed! I count twenty cannon." [*Yikes! And yes, you read that right. This gameworld has cannons.*] The archclericy vessel sends up a string of brightly colored pennants, a set of message flags. (Cool!) They are orders for the fishing boat to "come to and let 'em board." The captain of the fishing boat says there's "a slim chance we could make the coast before they blow us out of the water", at which point we could lose them in the shallows. Or we could "let 'em board like they be askin'." He's game to do whatever "mistress" Dalris advises. Dalris turns to us. "What do we do now?" (207) to let them board, or (189) to run for the coast. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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