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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9593861" data-attributes="member: 7737"><p><strong>Commentary</strong>:</p><p></p><p><em><strong>any other paladin with the Detect Magic spell...</strong></em></p><p><strong><em>any paladin with Detect Magic will be able to track us wherever we go...</em></strong></p><p></p><p>Paladins in AD&D did not have their own spell list. Instead, starting at level 9, they gained a limited number of cleric spells, capping out at 4th level spells at 15th level. The maximum number of 1st level cleric spells a paladin could ever cast was 3, starting at 14th level.</p><p></p><p>The 1st level cleric version of Detect Magic had a duration of 1 turn, or 10 minutes in "real" time. That's not 1 turn per level. That's 1 turn, period.</p><p></p><p>So for a total of 30 minutes per day, a 14th+ level paladin can Detect Magic. The archcleric would need a veritable ARMY of 14th+ level paladins running around Saven to achieve any kind of blanket coverage of the city.</p><p></p><p>That said, it would be reasonable to assume that if -- and it's a big if -- there are a sufficient number of 9th+ level paladins available, each could be under instructions to cast Detect Magic on any suspicious looking characters they come across, once per day. Thus, Carr and Dalris could really be in danger as they move about the city, because each time they pass a paladin, said paladin could Detect Magic (assuming the paladin hadn't already cast it earlier in the day).</p><p></p><p>This does beg the question: is ALL magic forbidden or considered dangerous? Because surely SOMEONE else in Saven has a magic item or two that would show up.</p><p></p><p><strong><em>"Suffice it to say that I know about both your magical cloak and the powerful object you conceal under it."</em></strong></p><p></p><p>I swear that I have not altered this sentence in any way. The only thing I have added is a 13-year-old boy's sense of humor about "powerful objects" that are "conceal[ed]" under one's "cloak".</p><p></p><p><strong><em>The "handsome warrior" nods but waits until the barmaid brings us more drinks...</em></strong></p><p></p><p>Ohhhhh, crap. Is it happening AGAIN? This handsome young man had BETTER not get drunk and grab our wand like Thayne did.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9593861, member: 7737"] [B]Commentary[/B]: [I][B]any other paladin with the Detect Magic spell...[/B][/I] [B][I]any paladin with Detect Magic will be able to track us wherever we go...[/I][/B] Paladins in AD&D did not have their own spell list. Instead, starting at level 9, they gained a limited number of cleric spells, capping out at 4th level spells at 15th level. The maximum number of 1st level cleric spells a paladin could ever cast was 3, starting at 14th level. The 1st level cleric version of Detect Magic had a duration of 1 turn, or 10 minutes in "real" time. That's not 1 turn per level. That's 1 turn, period. So for a total of 30 minutes per day, a 14th+ level paladin can Detect Magic. The archcleric would need a veritable ARMY of 14th+ level paladins running around Saven to achieve any kind of blanket coverage of the city. That said, it would be reasonable to assume that if -- and it's a big if -- there are a sufficient number of 9th+ level paladins available, each could be under instructions to cast Detect Magic on any suspicious looking characters they come across, once per day. Thus, Carr and Dalris could really be in danger as they move about the city, because each time they pass a paladin, said paladin could Detect Magic (assuming the paladin hadn't already cast it earlier in the day). This does beg the question: is ALL magic forbidden or considered dangerous? Because surely SOMEONE else in Saven has a magic item or two that would show up. [B][I]"Suffice it to say that I know about both your magical cloak and the powerful object you conceal under it."[/I][/B] I swear that I have not altered this sentence in any way. The only thing I have added is a 13-year-old boy's sense of humor about "powerful objects" that are "conceal[ed]" under one's "cloak". [B][I]The "handsome warrior" nods but waits until the barmaid brings us more drinks...[/I][/B] Ohhhhh, crap. Is it happening AGAIN? This handsome young man had BETTER not get drunk and grab our wand like Thayne did. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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