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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9600533" data-attributes="member: 7737"><p>We remember from our spell list that Hold Portal only secures doors against "nonmagical beings", while Wizard Lock "seals doors and other openings even from other magic-users."</p><p></p><p>Arno is certainly a magic-user. We're not sure if Pazuzu is, but a demon lord is not-NONmagical. So we had better use the more powerful spell here.</p><p></p><p><strong>168</strong></p><p></p><p>We know that Hold Portal might prevent humans from opening the door, but we're not sure about its strength against Pazuzu. Arno and "his hideous ally" step towards us, but we back through the secret door and slam it in their face.</p><p></p><p>"<em>Dullen kustaff, ebirsund!</em>" we mutter as we hold our palms outwards towards the door. It glows blue with a dweomer. There's a pounding from the other side. Garn cries for us to run before they break through.</p><p></p><p>We do so at (217).</p><p></p><p>---</p><p></p><p><strong>217</strong></p><p></p><p>Dalris urges us to "move your clumsy feet, Carr!" We hear pounding from behind us as Arno's paladins try to smash into the hidden corridor. We tumble through the hidden door into the alley, trip over Rufyl (who has become visible), explain to Garn that our familiar only <em>looks like</em> a red dragon, and wait while Dalris and Garn twist the bars to lock the panel in place.</p><p></p><p>Garn says we should split up and meet at his lodgings in "exactly" two hours. "It's at the corner of Wharf Road and Savenbridge, about a mile behind the Moonstar Tavern. You'll see a large gray stallion tethered in front of it."</p><p></p><p>But before we go…</p><p></p><p>---</p><p></p><p>I promised we could go back and see what happens if we carry the Sceptre of Bhukod into the cathedral. So let’s explore that path and then return to our “real” path.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9600533, member: 7737"] We remember from our spell list that Hold Portal only secures doors against "nonmagical beings", while Wizard Lock "seals doors and other openings even from other magic-users." Arno is certainly a magic-user. We're not sure if Pazuzu is, but a demon lord is not-NONmagical. So we had better use the more powerful spell here. [B]168[/B] We know that Hold Portal might prevent humans from opening the door, but we're not sure about its strength against Pazuzu. Arno and "his hideous ally" step towards us, but we back through the secret door and slam it in their face. "[I]Dullen kustaff, ebirsund![/I]" we mutter as we hold our palms outwards towards the door. It glows blue with a dweomer. There's a pounding from the other side. Garn cries for us to run before they break through. We do so at (217). --- [B]217[/B] Dalris urges us to "move your clumsy feet, Carr!" We hear pounding from behind us as Arno's paladins try to smash into the hidden corridor. We tumble through the hidden door into the alley, trip over Rufyl (who has become visible), explain to Garn that our familiar only [I]looks like[/I] a red dragon, and wait while Dalris and Garn twist the bars to lock the panel in place. Garn says we should split up and meet at his lodgings in "exactly" two hours. "It's at the corner of Wharf Road and Savenbridge, about a mile behind the Moonstar Tavern. You'll see a large gray stallion tethered in front of it." But before we go… --- I promised we could go back and see what happens if we carry the Sceptre of Bhukod into the cathedral. So let’s explore that path and then return to our “real” path. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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