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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9601331" data-attributes="member: 7737"><p>Continuing the alternate timeline where we take the Sceptre of Bhukod with us into the cathedral.</p><p></p><p><strong>199, redux</strong></p><p></p><p>There is no way THE Carr Delling, descendant of an ARCHMAGE whose power filled the GODS THEMSELVES with fear, will wimp out just because our school-days rival Arno has a pet DEMON LORD.</p><p></p><p>[...]</p><p></p><p>Garn asks what we can do against “that creature”.</p><p></p><p>We pause, because we’re not sure any of our spells will work against this terrible enemy.</p><p></p><p>(112) if we have the Sceptre of Bhukod under our cloak, or</p><p>(88) to “try” a spell anyway.</p><p></p><p>In this alternative path we have the Sceptre of Bhukod, so…</p><p></p><p>---</p><p></p><p><strong>112</strong></p><p></p><p>"They're starting to search the cathedral," Dalris whispers, then asks what spell we're going to use.</p><p></p><p><em>"None!" [we] reply. "This is why Thayne and your father wanted us to take the sceptre. I doubt if any of my incantations could even scratch that creature in there. The sceptre may not, either, but I know it'll handle Arno, just as it did my uncle Beldon."</em></p><p></p><p>We “strip [<em>oh dear</em>] the stiff [<em>oh dear</em>] hollyphant hide from the gleaming wand [<em>oh dear</em>]. The triple pearls at its bulbous end [<em>oh dear</em>] flare instantly in the dim light."</p><p></p><p>Dalris opens the door and dives through. Garn follows her, tossing his fine leather cape over his shoulder to free his sword arm. We duck into the sanctuary after them, holding the Sceptre of Bhukod high above our head.</p><p></p><p>Someone yells that we're trying to kill Pazuzu.</p><p></p><p>Arno and Pazuzu whirl to face us. Our old rival seems unconcerned with Dalris and Garn, but he does "glower" at the relic in our hands.</p><p></p><p>"Your father's antique wand may have destroyed our teacher, Carr Delling, but it will not save you and your friends from the wrath of Pazuzu," Arno declares.</p><p></p><p>The monster's yellow eyes burn into ours, its beak parted in what we take to be a grin. Suddenly we realize that "the being called 'Pazuzu'" is trying to affect our mind. We must fight back with the power of polyhedral dice!</p><p></p><p>INT test.</p><p>(153) if 24 or higher;</p><p>(117) if less.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9601331, member: 7737"] Continuing the alternate timeline where we take the Sceptre of Bhukod with us into the cathedral. [B]199, redux[/B] There is no way THE Carr Delling, descendant of an ARCHMAGE whose power filled the GODS THEMSELVES with fear, will wimp out just because our school-days rival Arno has a pet DEMON LORD. [...] Garn asks what we can do against “that creature”. We pause, because we’re not sure any of our spells will work against this terrible enemy. (112) if we have the Sceptre of Bhukod under our cloak, or (88) to “try” a spell anyway. In this alternative path we have the Sceptre of Bhukod, so… --- [B]112[/B] "They're starting to search the cathedral," Dalris whispers, then asks what spell we're going to use. [I]"None!" [we] reply. "This is why Thayne and your father wanted us to take the sceptre. I doubt if any of my incantations could even scratch that creature in there. The sceptre may not, either, but I know it'll handle Arno, just as it did my uncle Beldon."[/I] We “strip [[I]oh dear[/I]] the stiff [[I]oh dear[/I]] hollyphant hide from the gleaming wand [[I]oh dear[/I]]. The triple pearls at its bulbous end [[I]oh dear[/I]] flare instantly in the dim light." Dalris opens the door and dives through. Garn follows her, tossing his fine leather cape over his shoulder to free his sword arm. We duck into the sanctuary after them, holding the Sceptre of Bhukod high above our head. Someone yells that we're trying to kill Pazuzu. Arno and Pazuzu whirl to face us. Our old rival seems unconcerned with Dalris and Garn, but he does "glower" at the relic in our hands. "Your father's antique wand may have destroyed our teacher, Carr Delling, but it will not save you and your friends from the wrath of Pazuzu," Arno declares. The monster's yellow eyes burn into ours, its beak parted in what we take to be a grin. Suddenly we realize that "the being called 'Pazuzu'" is trying to affect our mind. We must fight back with the power of polyhedral dice! INT test. (153) if 24 or higher; (117) if less. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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