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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9601900" data-attributes="member: 7737"><p><strong>117</strong></p><p></p><p>On a failure, Pazuzu's "blast of psionic energy" is unaffected by the sceptre, and our last clear thought is that we prepared only for a magical confrontation. "Psionic battles require many more weapons and defenses than [we] could ever hope to deal with."</p><p></p><p><em>We collapse senselessly to the floor. The Sceptre of Bhukod rolls from our limp grasp towards Arno, but we will never know if it had any charges left or not.</em> ✠</p><p></p><p>[Not counting this death because it’s not on our true path.]</p><p></p><p>---</p><p></p><p><strong>153</strong></p><p></p><p>On a success:</p><p></p><p><em>The crested monster's mental power is greater than any force [we've] ever met or studied. Pazuzu's psionic assault is so overwhelming that [we] feel as if each nerve cell in [our] brain is vibrating to disintegration. Yet somehow [we] manage to withstand the onslaught and clasp the Sceptre of Bhukod close to [our] chest. But still [we] just stand there.</em></p><p></p><p>Dalris tells us to snap out of it as she slaps us in the face. (It was just that easy to break Pazuzu’s mental control.)</p><p></p><p>We rub our stinging cheek and tell Dalris and Garn to get out of here because this is a magical duel now. [<em>Eh? No it's not. Pazuzu is using psionics.</em>] We'll rely on the sceptre.</p><p></p><p>Arno sneers that "Landor's brat" plans to use his wand, and is Pazuzu going to be intimidated by another man's rod?</p><p></p><p>We hold our sceptre high, letting its radiant white light flood the cathedral. The corrupted paladins shrink away from the light, falling to their knees to pray for deliverance.</p><p></p><p>"SILENCE, KNIGHTS OF TRUTH!" thunders Pazuzu in its metallic voice.</p><p></p><p>"Observe the power of Pazuzu, messenger of Lord Dyan and Prince of the Lower Aerial Kingdoms!" shouts Arno.</p><p></p><p>The monster raises both hands, palms out, and twin rays of utter blackness project towards us. The dark energy envelops the gleaming triple knob of our sceptre, stifling it so completely that not even a glimmer escapes.</p><p></p><p>"See, Knights of Truth?" Arno gloats. "Landor's magic is nothing when confronted with the power of Pazuzu!"</p><p></p><p>Garn urges us to leave while we still can, and we reluctantly comply. This leads to the sections where we choose among Hold Portal vs. Wizard Lock (vs. stupidly neither), as before.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9601900, member: 7737"] [B]117[/B] On a failure, Pazuzu's "blast of psionic energy" is unaffected by the sceptre, and our last clear thought is that we prepared only for a magical confrontation. "Psionic battles require many more weapons and defenses than [we] could ever hope to deal with." [I]We collapse senselessly to the floor. The Sceptre of Bhukod rolls from our limp grasp towards Arno, but we will never know if it had any charges left or not.[/I] ✠ [Not counting this death because it’s not on our true path.] --- [B]153[/B] On a success: [I]The crested monster's mental power is greater than any force [we've] ever met or studied. Pazuzu's psionic assault is so overwhelming that [we] feel as if each nerve cell in [our] brain is vibrating to disintegration. Yet somehow [we] manage to withstand the onslaught and clasp the Sceptre of Bhukod close to [our] chest. But still [we] just stand there.[/I] Dalris tells us to snap out of it as she slaps us in the face. (It was just that easy to break Pazuzu’s mental control.) We rub our stinging cheek and tell Dalris and Garn to get out of here because this is a magical duel now. [[I]Eh? No it's not. Pazuzu is using psionics.[/I]] We'll rely on the sceptre. Arno sneers that "Landor's brat" plans to use his wand, and is Pazuzu going to be intimidated by another man's rod? We hold our sceptre high, letting its radiant white light flood the cathedral. The corrupted paladins shrink away from the light, falling to their knees to pray for deliverance. "SILENCE, KNIGHTS OF TRUTH!" thunders Pazuzu in its metallic voice. "Observe the power of Pazuzu, messenger of Lord Dyan and Prince of the Lower Aerial Kingdoms!" shouts Arno. The monster raises both hands, palms out, and twin rays of utter blackness project towards us. The dark energy envelops the gleaming triple knob of our sceptre, stifling it so completely that not even a glimmer escapes. "See, Knights of Truth?" Arno gloats. "Landor's magic is nothing when confronted with the power of Pazuzu!" Garn urges us to leave while we still can, and we reluctantly comply. This leads to the sections where we choose among Hold Portal vs. Wizard Lock (vs. stupidly neither), as before. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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