Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 9601902" data-attributes="member: 7737"><p><strong>Commentary</strong>:</p><p></p><p><em><strong>On a failure, Pazuzu's "blast of psionic energy" is unaffected by the sceptre…</strong></em></p><p><strong><em>Pazuzu's psionic assault is so overwhelming…</em></strong></p><p></p><p>Freakin' psionics, man! Not only did Arno's player convince the DM the allow Detect Magic Radar Emplacements, he <em>also</em> convinced the DM to use the psionics rules for the summoned demon.</p><p></p><p>Psionics appeared in the AD&D Players Handbook Appendix I, starting on page 110. There was only a tiny chance for a non-cheated character to possess psionics: you needed an unmodified INT, WIS, or CHA of 16+, then to roll 100 on percentile dice, modified slightly downwards in the usual arcane AD&D fashion. And I quote:</p><p></p><p><em>For each 1 point of intelligence above 16 add 2½ to the dice roll, for each 1 point of wisdom above 16 add 1½ to the dice roll, and for each 1 point of charisma above 16 add ½ to the dice roll (drop all fractions).</em></p><p></p><p>So even the most cheaty character ever, with natural 18s in INT, WIS, <em>and</em> CHA would have only</p><p></p><p>2½ + 2½ + 1½ + 1½ + ½ + ½ = 9 → gets added to whatever we roll on percentile dice, targeting 100 → means we need to roll 91-100 on percentile dice → 10% chance for psionics.</p><p></p><p>That didn't stop my friends and me from "luckily" having psionics on way, way, WAY more than 1%-10% of our characters.</p><p></p><p>---</p><p></p><p>Monsters, of course, are not player characters. They don't have to count up fractions based on their mental ability scores, then roll percentile dice, then repeatedly accidentally knock over the dice until said dice show 00. (Not that I <em>ever</em> did anything so <em>flagrantly</em> dishonest.)</p><p></p><p>Monsters merely need to be consulted in the relevant manual to see what psionics they are granted. A lot of them have</p><p></p><p>PSIONIC ABILITY: Nil</p><p></p><p>but plenty have something like, for example, the Astral Deva</p><p></p><p>PSIONIC ABILITY: 210</p><p> Attack / Defense Modes: ABCE / FGH</p><p></p><p>Then you'd need to refer back to the PH to see the letter codes for the Modes, and….</p><p></p><p>Y'know what? Let's just look at Pazuzu in the AD&D <em>Monster Manual II</em> (1983).</p><p></p><p>[ATTACH=full]398179[/ATTACH]</p><p></p><p>Pazuzu has all psionic attack modes and is flat-out immune to psionic attacks so doesn't need any defenses listed. That seems unfair, but it <em>is</em> a demon and they don't give a crap about things like "rules" and "fair play".</p><p></p><p>We see from the MM2 writeup that this demon is indeed known by the name 'Pazzuzeus' (with two Zs for some reason), so whenever we get to the section of the gamebook that tells us about 'Pazuzeus', it's the same entity.</p><p></p><p>In the second paragraph we learn how Pazuzu's "especial joy" is to corrupt lawful good clerics and paladins, as he has done in this gamebook. Saying its name three times is "the summons [that] brings Pazuzu to the person speaking." </p><p></p><p>There are several other tidbits about Pazuzu in the MM2 writeup that I will return to at a later time. For now, back to OUR Carr Delling.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9601902, member: 7737"] [B]Commentary[/B]: [I][B]On a failure, Pazuzu's "blast of psionic energy" is unaffected by the sceptre…[/B][/I] [B][I]Pazuzu's psionic assault is so overwhelming…[/I][/B] Freakin' psionics, man! Not only did Arno's player convince the DM the allow Detect Magic Radar Emplacements, he [I]also[/I] convinced the DM to use the psionics rules for the summoned demon. Psionics appeared in the AD&D Players Handbook Appendix I, starting on page 110. There was only a tiny chance for a non-cheated character to possess psionics: you needed an unmodified INT, WIS, or CHA of 16+, then to roll 100 on percentile dice, modified slightly downwards in the usual arcane AD&D fashion. And I quote: [I]For each 1 point of intelligence above 16 add 2½ to the dice roll, for each 1 point of wisdom above 16 add 1½ to the dice roll, and for each 1 point of charisma above 16 add ½ to the dice roll (drop all fractions).[/I] So even the most cheaty character ever, with natural 18s in INT, WIS, [I]and[/I] CHA would have only 2½ + 2½ + 1½ + 1½ + ½ + ½ = 9 → gets added to whatever we roll on percentile dice, targeting 100 → means we need to roll 91-100 on percentile dice → 10% chance for psionics. That didn't stop my friends and me from "luckily" having psionics on way, way, WAY more than 1%-10% of our characters. --- Monsters, of course, are not player characters. They don't have to count up fractions based on their mental ability scores, then roll percentile dice, then repeatedly accidentally knock over the dice until said dice show 00. (Not that I [I]ever[/I] did anything so [I]flagrantly[/I] dishonest.) Monsters merely need to be consulted in the relevant manual to see what psionics they are granted. A lot of them have PSIONIC ABILITY: Nil but plenty have something like, for example, the Astral Deva PSIONIC ABILITY: 210 Attack / Defense Modes: ABCE / FGH Then you'd need to refer back to the PH to see the letter codes for the Modes, and…. Y'know what? Let's just look at Pazuzu in the AD&D [I]Monster Manual II[/I] (1983). [ATTACH type="full" size="2388x6853"]398179[/ATTACH] Pazuzu has all psionic attack modes and is flat-out immune to psionic attacks so doesn't need any defenses listed. That seems unfair, but it [I]is[/I] a demon and they don't give a crap about things like "rules" and "fair play". We see from the MM2 writeup that this demon is indeed known by the name 'Pazzuzeus' (with two Zs for some reason), so whenever we get to the section of the gamebook that tells us about 'Pazuzeus', it's the same entity. In the second paragraph we learn how Pazuzu's "especial joy" is to corrupt lawful good clerics and paladins, as he has done in this gamebook. Saying its name three times is "the summons [that] brings Pazuzu to the person speaking." There are several other tidbits about Pazuzu in the MM2 writeup that I will return to at a later time. For now, back to OUR Carr Delling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
Top