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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9602281" data-attributes="member: 7737"><p>Regardless of whether we have the Sceptre of Bhukod or not, the best we can hope for is to survive the encounter with Arno and Pazuzu and to flee with our wits intact. This brings us back to…</p><p></p><p><strong>217, redux</strong></p><p></p><p>Garn says we should split up and meet at his lodgings in "exactly" two hours. "It's at the corner of Wharf Road and Savenbridge, about a mile behind the Moonstar Tavern. You'll see a large gray stallion tethered in front of it."</p><p></p><p>The armored cavalier wearing spurs disappears into the shadows where he definitely won't make any noise. Dalris vaults over a low fence [<em>no word if she grips a long pole to do so</em>]. And we stagger away hoping to look like a "drunken native minstrel."</p><p></p><p>Rufyl turns invisible just before a trio of armored men in the crossed logs of Blessed Dyan appear at the corner.</p><p></p><p>"Hail, Holy Guardshmen!" we call out. "Can you shpare a copper or two to wet a thirshty whistle?" We try to sound drunk and extra-Kandian because these "urbane cavaliers" usually regard "natives" as "uneducated primitives", and won't suspect us of intrigue.</p><p></p><p>CHA test.</p><p>(180) if less than 20 or if we're carrying the Sceptre of Bhukod, or</p><p>(186) if 20 or more.</p><p></p><p>---</p><p></p><p>We roll 2,1 which added to our CHA 14 is only 17, not even close to what we needed. </p><p></p><p><strong>180</strong></p><p></p><p>The oldest guardsman scowls at us and thrusts a torch in our face, scrutinizing our features and our Kandian clothing. </p><p></p><p>Rufyl telepathically warns us that the corrupt paladin sees through out disguise just in time for us to leap back as the man draws his sword. "Take him, men! He's the one we want!"</p><p></p><p>We wheel around and pull out our extendo-staff, whirling it in a wide arc to hold them off until "its magic has time to work." We telepathically order Rufyl to strike when we do.</p><p></p><p>DEX test.</p><p>(83) if 18 or more;</p><p>(65) if not.</p><p></p><p>---</p><p></p><p>We roll 1,5 and add this to our DEX of 11 for a total of 17. <em>sigh</em> You all know what's coming.</p><p></p><p><strong>65</strong></p><p></p><p>"<em>Trope ghan</em>", we say in Elven. Our enchanted weapon flares with its pinkish aura [<em>and presumably grows to twelve feet long, although the book doesn't state that</em>], but these experienced paladins are undeterred.</p><p></p><p>The lead paladin thrusts his torch at us again. We try to ward it off but in a surprise to absolutely no one who followed my tree pruning experiment earlier, using a wooden stick that is twice as tall as we are proves to be incredibly unwieldy. We slam our elbow into the wall at our back which causes us to drop our enchanted quarterstaff.</p><p></p><p><em>"Get them, Rufyl!" you shout, hoping to divert their attention. You'll never know if the distraction worked, because two of the swords sever your spinal cord while you're bent over to retrieve your weapon.</em> ✠</p><p></p><p><strong>DEATH COUNT: 3</strong></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9602281, member: 7737"] Regardless of whether we have the Sceptre of Bhukod or not, the best we can hope for is to survive the encounter with Arno and Pazuzu and to flee with our wits intact. This brings us back to… [B]217, redux[/B] Garn says we should split up and meet at his lodgings in "exactly" two hours. "It's at the corner of Wharf Road and Savenbridge, about a mile behind the Moonstar Tavern. You'll see a large gray stallion tethered in front of it." The armored cavalier wearing spurs disappears into the shadows where he definitely won't make any noise. Dalris vaults over a low fence [[I]no word if she grips a long pole to do so[/I]]. And we stagger away hoping to look like a "drunken native minstrel." Rufyl turns invisible just before a trio of armored men in the crossed logs of Blessed Dyan appear at the corner. "Hail, Holy Guardshmen!" we call out. "Can you shpare a copper or two to wet a thirshty whistle?" We try to sound drunk and extra-Kandian because these "urbane cavaliers" usually regard "natives" as "uneducated primitives", and won't suspect us of intrigue. CHA test. (180) if less than 20 or if we're carrying the Sceptre of Bhukod, or (186) if 20 or more. --- We roll 2,1 which added to our CHA 14 is only 17, not even close to what we needed. [B]180[/B] The oldest guardsman scowls at us and thrusts a torch in our face, scrutinizing our features and our Kandian clothing. Rufyl telepathically warns us that the corrupt paladin sees through out disguise just in time for us to leap back as the man draws his sword. "Take him, men! He's the one we want!" We wheel around and pull out our extendo-staff, whirling it in a wide arc to hold them off until "its magic has time to work." We telepathically order Rufyl to strike when we do. DEX test. (83) if 18 or more; (65) if not. --- We roll 1,5 and add this to our DEX of 11 for a total of 17. [I]sigh[/I] You all know what's coming. [B]65[/B] "[I]Trope ghan[/I]", we say in Elven. Our enchanted weapon flares with its pinkish aura [[I]and presumably grows to twelve feet long, although the book doesn't state that[/I]], but these experienced paladins are undeterred. The lead paladin thrusts his torch at us again. We try to ward it off but in a surprise to absolutely no one who followed my tree pruning experiment earlier, using a wooden stick that is twice as tall as we are proves to be incredibly unwieldy. We slam our elbow into the wall at our back which causes us to drop our enchanted quarterstaff. [I]"Get them, Rufyl!" you shout, hoping to divert their attention. You'll never know if the distraction worked, because two of the swords sever your spinal cord while you're bent over to retrieve your weapon.[/I] ✠ [B]DEATH COUNT: 3[/B] [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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