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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9602781" data-attributes="member: 42856"><p>They anticipated that we woud need it to flee ungloriously?</p><p></p><p></p><p></p><p>No more hollyphant hide, I guess. Did we really collect it back on the way out?</p><p></p><p></p><p></p><p></p><p>Carr really treats it as a morgenstern.</p><p></p><p></p><p></p><p>Fact 1 : why would he speak to them, since there have been no known previous interaction between them?</p><p>Fact 2 : Arno actually is unconcerned about Carr, he only takes notice of the sceptre.</p><p></p><p></p><p></p><p></p><p>Unless I am mistaken, Beldon corpse lies in the crypt, guarded by the Crypt Thing, where he got hit by his own Death spell. We exited through teleportation. There is no way anyone at the Academy, let alone Arno, know about his demise. At most, they might assume that he was disintegrated by touching the Door to the Forbidden Office, like many other magic-users before him, since he's not returning calls, but there is no way they are certain he is dead. And there is no way they (1) know that the sceptre was recovered as we absconded it to the druid grove for safety, which would be contradictory to telling everyone we recovered it (2) know that the sceptre was instrumental to Beldon's demise.</p><p></p><p>In a civilized land, admitting to killing someone might gets one scoff-free, after a lengthy judicial review involving demonstrating acting in self-defense. Which is complicated in this case since we can't really ask the Crypt Thing to provide a testimony, and Beldon was in public very supportive of his nephew, so suddently trying to kill him is hardly believable. Since there was no mention of Carr's jail time, I'd say that there is NO way Arno could legitimately know about Beldon's life meeting an untimely, yet bulbous, end.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>While Arno was our high school archrival, from his point of view, we were just a teacher's pet he briefly was tasked to tutor five years ago, in the best case. In the hedge wizard trained in the woods by an old drunkard path, there is also no way Arno knows... our name. Even taking the academy path, what a memory to remember a student from 5-6 years ago and recognizing him. Though he may recognize the sceptre. </p><p></p><p>We should have the opportunity to throw him off by answering "I am no Carr, I am Parrrr, his twice removed cousin!"</p><p></p><p></p><p></p><p></p><p>This part is correct, since Pazuzu can easily neuter our rod. So much for making even the gods themselves quake in fear.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9602781, member: 42856"] They anticipated that we woud need it to flee ungloriously? No more hollyphant hide, I guess. Did we really collect it back on the way out? Carr really treats it as a morgenstern. Fact 1 : why would he speak to them, since there have been no known previous interaction between them? Fact 2 : Arno actually is unconcerned about Carr, he only takes notice of the sceptre. Unless I am mistaken, Beldon corpse lies in the crypt, guarded by the Crypt Thing, where he got hit by his own Death spell. We exited through teleportation. There is no way anyone at the Academy, let alone Arno, know about his demise. At most, they might assume that he was disintegrated by touching the Door to the Forbidden Office, like many other magic-users before him, since he's not returning calls, but there is no way they are certain he is dead. And there is no way they (1) know that the sceptre was recovered as we absconded it to the druid grove for safety, which would be contradictory to telling everyone we recovered it (2) know that the sceptre was instrumental to Beldon's demise. In a civilized land, admitting to killing someone might gets one scoff-free, after a lengthy judicial review involving demonstrating acting in self-defense. Which is complicated in this case since we can't really ask the Crypt Thing to provide a testimony, and Beldon was in public very supportive of his nephew, so suddently trying to kill him is hardly believable. Since there was no mention of Carr's jail time, I'd say that there is NO way Arno could legitimately know about Beldon's life meeting an untimely, yet bulbous, end. While Arno was our high school archrival, from his point of view, we were just a teacher's pet he briefly was tasked to tutor five years ago, in the best case. In the hedge wizard trained in the woods by an old drunkard path, there is also no way Arno knows... our name. Even taking the academy path, what a memory to remember a student from 5-6 years ago and recognizing him. Though he may recognize the sceptre. We should have the opportunity to throw him off by answering "I am no Carr, I am Parrrr, his twice removed cousin!" This part is correct, since Pazuzu can easily neuter our rod. So much for making even the gods themselves quake in fear. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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