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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9602821" data-attributes="member: 7737"><p>Now you feel my pain.</p><p></p><p></p><p></p><p>The stated purpose was so Carr could get a look at what Arno was doing with Pazuzu, so we could understand how to defeat their eeeeevil plan. Which in a weird way was successful.</p><p></p><p></p><p></p><p>Pre-cast Fly and Protection from Evil.</p><p>Open secret door.</p><p>Fireball centered so its radius includes Arno and as much wooden furniture nearby as possible.</p><p>If LOS allows (i.e. if the fireball instantly burns up the fancy cathedral chair), Lightning Bolt Arno.</p><p>Wizard Lock the secret door.</p><p>GTFO using Fly.</p><p></p><p>That’s how I would do it.</p><p></p><p></p><p></p><p>Hey, quit kink shaming us!</p><p></p><p></p><p></p><p>WIS 3 at work.</p><p></p><p></p><p></p><p><em>Au contraire, mon frer</em>. From section (121), the spell-prep and suit-up scene:</p><p></p><p><em>We enter the FREE HUT that was formerly Landor's and now ours and sit down at the same table where our dad "conducted his research into the magic of his ancestors, the sorcerer-kings of Bhukod."</em></p><p></p><p>I even mocked this section for establishing that everyone in this entire series is descended from a pointy-eared elf.</p><p></p><p>Anyway, Carr is Bhukodian, and in book 1 Dalris said that the Kandians <em>are</em> the Empire of Bhukod, so by the transitive property of ancestry, that makes Carr a Kandian.</p><p></p><p></p><p></p><p>Ah, my bad. I promised to call out when Rufyl the gamebreaker should have broken the game and didn’t. This is one of those times. Even though Rufyl can’t fly in these books for, I guess, plot reasons, he could still invisibly scout our way to safety as you said. He could also, for that matter, invisibly infiltrate the cathedral and just hang out mind-reading people <em>including Arno</em>. Why have the perfect spy if you’re not going to use him?</p><p></p><p></p><p></p><p>What, you mean our Joseph-and-His-Amazing-Technicolor-Dreamcoat with its garish symbols? Nah, totally inconspicuous.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9602821, member: 7737"] Now you feel my pain. The stated purpose was so Carr could get a look at what Arno was doing with Pazuzu, so we could understand how to defeat their eeeeevil plan. Which in a weird way was successful. Pre-cast Fly and Protection from Evil. Open secret door. Fireball centered so its radius includes Arno and as much wooden furniture nearby as possible. If LOS allows (i.e. if the fireball instantly burns up the fancy cathedral chair), Lightning Bolt Arno. Wizard Lock the secret door. GTFO using Fly. That’s how I would do it. Hey, quit kink shaming us! WIS 3 at work. [I]Au contraire, mon frer[/I]. From section (121), the spell-prep and suit-up scene: [I]We enter the FREE HUT that was formerly Landor's and now ours and sit down at the same table where our dad "conducted his research into the magic of his ancestors, the sorcerer-kings of Bhukod."[/I] I even mocked this section for establishing that everyone in this entire series is descended from a pointy-eared elf. Anyway, Carr is Bhukodian, and in book 1 Dalris said that the Kandians [I]are[/I] the Empire of Bhukod, so by the transitive property of ancestry, that makes Carr a Kandian. Ah, my bad. I promised to call out when Rufyl the gamebreaker should have broken the game and didn’t. This is one of those times. Even though Rufyl can’t fly in these books for, I guess, plot reasons, he could still invisibly scout our way to safety as you said. He could also, for that matter, invisibly infiltrate the cathedral and just hang out mind-reading people [I]including Arno[/I]. Why have the perfect spy if you’re not going to use him? What, you mean our Joseph-and-His-Amazing-Technicolor-Dreamcoat with its garish symbols? Nah, totally inconspicuous. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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