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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9604268" data-attributes="member: 7737"><p><strong>79</strong></p><p></p><p>We “suddenly” remember that Garn warned us about the strength of our sceptre. “If” he’s correct, then the corrupt “senior paladins” have “somehow” retained their clerical magic and “may” detect the sceptre “if” we encounter more of them.</p><p></p><p>(156) We can ask Garn to take the sceptre to Perth at Wealwood, where it will be safe and won’t endanger our mission.</p><p></p><p>(55) Or we can take the sceptre with us to Seagate Island, “risking discovery”, so we’ll have it to use against any “evil magic” we discover.</p><p></p><p>---</p><p></p><p><strong>156</strong></p><p></p><p>We ask Garn to take the hollyphant-hide wrapped parcel to Archdruid Perth. We tell him that we didn’t know him well enough before to be honest, but now that we’ve spent a couple hours with him, we’ll trust him with the knowledge that inside the skin-sheathe of the intelligent lawful good creature we presumably brutally murdered is the bulbous-ended Sceptre of Bhukod. Said sceptre “may” be Tikandia’s only hope to defeat Arno and Pazuzu, and we don’t want to risk it falling into enemy hands if one of the corrupted paladins senses its dweomer.</p><p></p><p>Garn reaches out and clasps our arm tightly. He thanks us for entrusting him with “such a powerful treasure” and says he will defend it to the death.</p><p></p><p>Dalris is too impatient for this male bonding ritual. She paces the floor and frets that we’ll be hard pressed to reach the island before daylight.</p><p></p><p>We note on our Stats Card that we are not carrying the Sceptre of Bhukod and then turn to (106).</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9604268, member: 7737"] [B]79[/B] We “suddenly” remember that Garn warned us about the strength of our sceptre. “If” he’s correct, then the corrupt “senior paladins” have “somehow” retained their clerical magic and “may” detect the sceptre “if” we encounter more of them. (156) We can ask Garn to take the sceptre to Perth at Wealwood, where it will be safe and won’t endanger our mission. (55) Or we can take the sceptre with us to Seagate Island, “risking discovery”, so we’ll have it to use against any “evil magic” we discover. --- [B]156[/B] We ask Garn to take the hollyphant-hide wrapped parcel to Archdruid Perth. We tell him that we didn’t know him well enough before to be honest, but now that we’ve spent a couple hours with him, we’ll trust him with the knowledge that inside the skin-sheathe of the intelligent lawful good creature we presumably brutally murdered is the bulbous-ended Sceptre of Bhukod. Said sceptre “may” be Tikandia’s only hope to defeat Arno and Pazuzu, and we don’t want to risk it falling into enemy hands if one of the corrupted paladins senses its dweomer. Garn reaches out and clasps our arm tightly. He thanks us for entrusting him with “such a powerful treasure” and says he will defend it to the death. Dalris is too impatient for this male bonding ritual. She paces the floor and frets that we’ll be hard pressed to reach the island before daylight. We note on our Stats Card that we are not carrying the Sceptre of Bhukod and then turn to (106). [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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