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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9604476" data-attributes="member: 7737"><p><strong>106</strong></p><p></p><p>We board the ship at nearly midnight, and the taciturn captain and crew sail us across the straight. It’s not until we can make out the dark outline of Seagate Island on the moonless horizon that the captain asks where we want to land.</p><p></p><p>(2) if “a marid” told us a tale about a demon named ‘Pazuzeus’;</p><p>(80) if we know a tale about a matched pair of crowns; or</p><p>(57) to consult with our father’s fellow wizards at College Arcane.</p><p></p><p>---</p><p></p><p><strong>Commentary</strong>:</p><p></p><p><strong><em>(2) if “a marid” told us a tale about a demon named ‘Pazuzeus’…</em></strong></p><p></p><p>We gain another tidbit of information about the mysterious part of the book where we learn about ‘Pazuzeus’. Apparently we learn this from “a marid” named “Shanif”.</p><p></p><p>Marid is another AD&D <em>Monster Manual II</em> monster, the biggest and best of the “genies”. They’re associated with water, have powerful spells, and are capricious (like all D&D genies).</p><p></p><p>How we get onto the path to Shanif the Marid is a problem for another time. Because for now we have only place we’re allowed to go, and that’s College Arcane.</p><p></p><p>---</p><p></p><p>In a montage of sections we have traversed before…</p><ul> <li data-xf-list-type="ul">(57) "Let’s just sail directly into Freeton, caution be damned!"</li> <li data-xf-list-type="ul">(30) Sneak past the gnolls using Charisma.</li> <li data-xf-list-type="ul">(13) Overhear a gnoll brag session.</li> <li data-xf-list-type="ul">(92) Muse about the integrity, honesty, and cooperative nature of academia when we reach College Arcane.</li> </ul><p></p><p>For the record, at section (30) I rolled 5, 5 which whether we use our Charisma 14 or our Dexterity 11 for sneaking, we exceed the required 19. So no additional deaths accrue as we rush through these numbered sections.</p><p></p><p>The bottom of section (92) instructs us to turn to (45) if we've come directly from Saven, which we have on this path.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9604476, member: 7737"] [B]106[/B] We board the ship at nearly midnight, and the taciturn captain and crew sail us across the straight. It’s not until we can make out the dark outline of Seagate Island on the moonless horizon that the captain asks where we want to land. (2) if “a marid” told us a tale about a demon named ‘Pazuzeus’; (80) if we know a tale about a matched pair of crowns; or (57) to consult with our father’s fellow wizards at College Arcane. --- [B]Commentary[/B]: [B][I](2) if “a marid” told us a tale about a demon named ‘Pazuzeus’…[/I][/B] We gain another tidbit of information about the mysterious part of the book where we learn about ‘Pazuzeus’. Apparently we learn this from “a marid” named “Shanif”. Marid is another AD&D [I]Monster Manual II[/I] monster, the biggest and best of the “genies”. They’re associated with water, have powerful spells, and are capricious (like all D&D genies). How we get onto the path to Shanif the Marid is a problem for another time. Because for now we have only place we’re allowed to go, and that’s College Arcane. --- In a montage of sections we have traversed before… [LIST] [*](57) "Let’s just sail directly into Freeton, caution be damned!" [*](30) Sneak past the gnolls using Charisma. [*](13) Overhear a gnoll brag session. [*](92) Muse about the integrity, honesty, and cooperative nature of academia when we reach College Arcane. [/LIST] For the record, at section (30) I rolled 5, 5 which whether we use our Charisma 14 or our Dexterity 11 for sneaking, we exceed the required 19. So no additional deaths accrue as we rush through these numbered sections. The bottom of section (92) instructs us to turn to (45) if we've come directly from Saven, which we have on this path. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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