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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9605108" data-attributes="member: 7737"><p><strong>45</strong></p><p></p><p>With our WIS 3, we determine that the best way to find out if Arno’s friends have taken over the college is to barge through the front door.</p><p></p><p>Dalris warns us to wait; she must have rolled a natural 20 on her Don’t Be A Complete Idiot check (to compensate for her own –5 WIS modifier). She points out that after what we saw in Saven, “it’d be foolish not to expect a trap of some kind. You’ve learned a lot of magic in five years, but so has Arno. Can you check the door for magical traps?”</p><p></p><p>(126) if we still have Detect Magic on our list;</p><p>(140) if not.</p><p></p><p>---</p><p></p><p><strong>126</strong></p><p></p><p>”<em>Display</em>!” we command as we point at the door to the tower. A “fiery” dweomer flares around the “heavy portal” for a few seconds, long enough to show that the door is indeed trapped!</p><p></p><p>We thank “that Brigit of yours” that Dalris stopped us from being complete idiots. Our only choice is to climb the wall, just as we did five years ago. We “hope” our Spider Climb spell still works. [Umm… why wouldn’t it?]</p><p></p><p>We tell Rufyl he’ll have to stay behind as a lookout because “those little wings of yours” won’t get him up the tower.</p><p></p><p>Dalris is already several feet up the tower by the time we take off our shoes, eat the live spider smeared with bitumen, mutter the Elven spell-phrase, and wait for “a sticky substance to ooze out…” [<em>oh dear</em>] “…of the pores on [our] palms and soles.” We put our hands and feet to the sheer rock of the tower and climb like a human arachnid, or one might say, like a spider-man.</p><p></p><p>We cross off Spider Climb and then make an INT test.</p><p>(160) if 22 or more</p><p>(203) if less</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9605108, member: 7737"] [B]45[/B] With our WIS 3, we determine that the best way to find out if Arno’s friends have taken over the college is to barge through the front door. Dalris warns us to wait; she must have rolled a natural 20 on her Don’t Be A Complete Idiot check (to compensate for her own –5 WIS modifier). She points out that after what we saw in Saven, “it’d be foolish not to expect a trap of some kind. You’ve learned a lot of magic in five years, but so has Arno. Can you check the door for magical traps?” (126) if we still have Detect Magic on our list; (140) if not. --- [B]126[/B] ”[I]Display[/I]!” we command as we point at the door to the tower. A “fiery” dweomer flares around the “heavy portal” for a few seconds, long enough to show that the door is indeed trapped! We thank “that Brigit of yours” that Dalris stopped us from being complete idiots. Our only choice is to climb the wall, just as we did five years ago. We “hope” our Spider Climb spell still works. [Umm… why wouldn’t it?] We tell Rufyl he’ll have to stay behind as a lookout because “those little wings of yours” won’t get him up the tower. Dalris is already several feet up the tower by the time we take off our shoes, eat the live spider smeared with bitumen, mutter the Elven spell-phrase, and wait for “a sticky substance to ooze out…” [[I]oh dear[/I]] “…of the pores on [our] palms and soles.” We put our hands and feet to the sheer rock of the tower and climb like a human arachnid, or one might say, like a spider-man. We cross off Spider Climb and then make an INT test. (160) if 22 or more (203) if less [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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